LostSoul
Adventurer
Has anybody ever created a combat system for D&D that doesn't use the (in my opinion) complicated "action" system? I find it a little bothersome keeping track of partial actions, full actions, 5' steps, blah di de blah.
What I'm looking for is something that allows PCs to do whatever they want, as many times as they want. With appropriate penalties.
At first thought, something like: you get 1 free move + 1 free action. Anything else gives you a -5 to all rolls for the round.
example 1: Lahad the Gypsy, with an attack of +10/+10/+5 with Rapid Shot, decides to chuck his daggers at the closing horde of undead. He declares that he's going to throw 4 daggers (1 more than his allowed attacks) and "leap back" 30 feet (his free move). He rolls +5/+5/+0/-5 for his attacks.
Of course, a natural 20 doesn't mean a guaranteed hit. Maybe a natural 20 means you roll another d20 and add that to your first roll, I don't know.
What do you guys think? Are there any existing systems that could handle this out there, or should I piss around with this some more?
What I'm looking for is something that allows PCs to do whatever they want, as many times as they want. With appropriate penalties.
At first thought, something like: you get 1 free move + 1 free action. Anything else gives you a -5 to all rolls for the round.
example 1: Lahad the Gypsy, with an attack of +10/+10/+5 with Rapid Shot, decides to chuck his daggers at the closing horde of undead. He declares that he's going to throw 4 daggers (1 more than his allowed attacks) and "leap back" 30 feet (his free move). He rolls +5/+5/+0/-5 for his attacks.
Of course, a natural 20 doesn't mean a guaranteed hit. Maybe a natural 20 means you roll another d20 and add that to your first roll, I don't know.
What do you guys think? Are there any existing systems that could handle this out there, or should I piss around with this some more?