Hello Everyone,
I was wondering what everyone's general feelings are on the use of Action Points (e.g. from Eberron). I DM a Shackled City campaign based in the Eberron setting. We are still relatively early in the campaign, but to me it seems like action points are making things a little too easy for the players, even though there are only five players and the adventure was written for a party of six. I've lost track of how many times the players spent a critical, well-used action point at just the right moment. I don't know if the "problem" (if indeed there is any) is inherent to action points themselves or if my players (all of whom are quite experienced) are simply making optimum use of action points and tend to be lucky with their rolls.
So, what do you think? Do action points make things too easy for the players? What else do you think about action points?
Thanks,
Atavar
-----
"Alwaysless." - Bizarro Raven
I was wondering what everyone's general feelings are on the use of Action Points (e.g. from Eberron). I DM a Shackled City campaign based in the Eberron setting. We are still relatively early in the campaign, but to me it seems like action points are making things a little too easy for the players, even though there are only five players and the adventure was written for a party of six. I've lost track of how many times the players spent a critical, well-used action point at just the right moment. I don't know if the "problem" (if indeed there is any) is inherent to action points themselves or if my players (all of whom are quite experienced) are simply making optimum use of action points and tend to be lucky with their rolls.
So, what do you think? Do action points make things too easy for the players? What else do you think about action points?
Thanks,
Atavar
-----
"Alwaysless." - Bizarro Raven