These have bugged me since d20 modern. An expendable resource, of which your character gains a limited number per level? Never quite felt right.
From the modern SRD, an action point can be used to:
-Alter a single d20 roll used to make an attack, a skill check, an ability check, a level check, or a saving throw.
-Use a class talent or class feature during your turn for which the expenditure of 1 action point is required.
What kind of useless class feature would only be useable 6 +1/2 character level times per level?
In Eberron, it's worse: you can now spend a whole feat to get the ability to spend action points to do something. Whoopee.
Pursue (prereq: combat reflexes): when an opponent w/in 5 feet takes a 5' step to another square you don't threaten, you can spend an action point to step into the square he just left.
What?!? You have to spend an action point to use a feat you bought?
Spontaneous casting (another feat) costs 2 action points. So does action surge, which is otherwise like Heroic Surge from d20 modern.
In addition to the regular uses, in Eberron, action points can be spent to stabilize automatically (when at negative hps), to "hasten an infusion" casting time to 1 round, or spend 2 to gain an extra use of a class feature that is limited use.
These kinds of things bug me.
Action points could have been better used as follows:
1: add the d6 (or best of multiple d6s at high levels) to your d20 roll.
1: gain an extra use of a limited use feature (class ability, like rage, or feat, like heroic surge/day or AoO/round).
1: Hasten an action (I'm thinking spellcasting here, of all sorts, but I might allow it for other types).
1: Stabilize automatically.
2: Gain a single use of a feat you don't have.
Then these kinds of wacky feats should be rewritten to say something like:
Pursue: Once per round, if an opponent within 5' takes a 5' step into a square you don't threaten, and you did not move on your last turn, you can move into the square he just vacated.
Special: If you moved on your last turn, or already pursued this round, you can spend an action point to use this feat.
Spontaneous Casting: 1/day, exchange a spell you have prepared for another spell on your list of equal or lower level.
You could also rewrite some other stuff to use this, ie metamagic feats can become 1/day things.
Action points should be for extraordinary uses, not for ordinary uses of the feat.
I also dislike that they're limited per level. They should either work like MnM hero points, and refresh every adventure, or kind of like stunts from Exalted. Do something cool, get rewarded with an action point.
From the modern SRD, an action point can be used to:
-Alter a single d20 roll used to make an attack, a skill check, an ability check, a level check, or a saving throw.
-Use a class talent or class feature during your turn for which the expenditure of 1 action point is required.
What kind of useless class feature would only be useable 6 +1/2 character level times per level?
In Eberron, it's worse: you can now spend a whole feat to get the ability to spend action points to do something. Whoopee.
Pursue (prereq: combat reflexes): when an opponent w/in 5 feet takes a 5' step to another square you don't threaten, you can spend an action point to step into the square he just left.
What?!? You have to spend an action point to use a feat you bought?
Spontaneous casting (another feat) costs 2 action points. So does action surge, which is otherwise like Heroic Surge from d20 modern.
In addition to the regular uses, in Eberron, action points can be spent to stabilize automatically (when at negative hps), to "hasten an infusion" casting time to 1 round, or spend 2 to gain an extra use of a class feature that is limited use.
These kinds of things bug me.
Action points could have been better used as follows:
1: add the d6 (or best of multiple d6s at high levels) to your d20 roll.
1: gain an extra use of a limited use feature (class ability, like rage, or feat, like heroic surge/day or AoO/round).
1: Hasten an action (I'm thinking spellcasting here, of all sorts, but I might allow it for other types).
1: Stabilize automatically.
2: Gain a single use of a feat you don't have.
Then these kinds of wacky feats should be rewritten to say something like:
Pursue: Once per round, if an opponent within 5' takes a 5' step into a square you don't threaten, and you did not move on your last turn, you can move into the square he just vacated.
Special: If you moved on your last turn, or already pursued this round, you can spend an action point to use this feat.
Spontaneous Casting: 1/day, exchange a spell you have prepared for another spell on your list of equal or lower level.
You could also rewrite some other stuff to use this, ie metamagic feats can become 1/day things.
Action points should be for extraordinary uses, not for ordinary uses of the feat.
I also dislike that they're limited per level. They should either work like MnM hero points, and refresh every adventure, or kind of like stunts from Exalted. Do something cool, get rewarded with an action point.
Last edited: