The point about lower modifiers is a good one. I wonder if it will be borne out. (If they're still using the 3E/4e stat bonuses, there are some signficant gaps just from that alone.)Yes, players will often still go for the most advantageous, but at least it should be quicker, and hopefully the modifiers are much lower so that trying something else isn't so out of whack.
That's what I'm wondering about - I don't really see how what WotC is describing rules out the scenario you describe. But maybe there will be more work done not just on determining the inputs to action resolution, but on explaining exactly how the adjudication process is meant to work, and why it can't work without the player explaining what his/her PC is doing.If D&DN can put the player's focus back on the fiction rather than numbers on the character sheet, I will be a happy camper. I just hope it doesn't end up like this:
Player: "I roll Charisma to get him to help us."
Me: *beats player over the head with a copy of the Mentzer red box*
I agree that it does.
But this is what's not clear to me at all. Like [MENTION=58197]Dausuul[/MENTION]'s example, why can't you say "I'm using CHA to make the guy nice to me", or "I'm using INT to figure a way out of here", or "I'm using WIS to guess what she's thinking". Even "I'm using my STR to intimidate him."Yeah, I agree that this is quite clever. Not that all players do this, but it means you can't say "I'm using X skill". You have no choice but to say "I'm crushing a mug."
But this is what's not clear to me at all. Like @Dausuul 's example, why can't you say "I'm using CHA to make the guy nice to me", or "I'm using INT to figure a way out of here", or "I'm using WIS to guess what she's thinking". Even "I'm using my STR to intimidate him."
Must they, in 4e; or can they just say "I'm using Intimidate" or "I'm using Diplomacy" (or nearest 4e equivalent)? Ditto for 3e, I saw this there often enough.
Lan-"high INT, low WIS characters are always the most fun to play"-efan
On the RAW versus RAI versus RAP, put me down for this prediction: If they have copius, well-written, multiple examples of how they envision play happening, complete with extensive sidebar commentary--they may get something like the ability checks as an aid to play to work. If they don't, they won't.
Oh sure, per Morrus' point, they'll have some changes around the edges. But it is fairly plain to me since, oh 2000 or so, that at least half the people never read the directions--and of the ones that do, not all of them pay them any attention.
I think with a great character sheet, such an extensive example, and a DM that would read it, you could get at least fairly adequate play out of almost any group. Miss any of the three, and who knows what you'll get?
Oh, I think I'm definitely more towards the "I think the actual rules affect the way players interact with the game" end of the spectrum than you are. Different game systems definitely encourage different styles of play by nature of the rules themselves, in my opinion, not solely by what player/DM advice and examples are presented in the product.
But we can disagree. I'm just far further along the gradient of how much I think it affects things.