VanguardHero
Adventurer
I believe I saw in some thread that it was now Unarmed Attack damageI'd like to see it equal to full prof bonus. Or if you're gonna half something, (StrMod+ProfB)/2 (but that's a bit mathy).
I believe I saw in some thread that it was now Unarmed Attack damageI'd like to see it equal to full prof bonus. Or if you're gonna half something, (StrMod+ProfB)/2 (but that's a bit mathy).
Isn't there like 500 new magic items? I'm sure that at least one or two modify basic melee damage in some wayI'd like to see it equal to full prof bonus. Or if you're gonna half something, (StrMod+ProfB)/2 (but that's a bit mathy).
Oh probably. It's not really about doing more damage, exactly - It's more about the damage being sufficient to be worth tracking. (I also prefer more interesting things in the game that don't require magic to be involved, items or otherwise). It's not a big deal anyway.Isn't there like 500 new magic items? I'm sure that at least one or two modify basic melee damage in some way![]()
Agree on OA not being provoked, but I have a follow-up question on Press The Attack/Fall BackHonestly, it looks to me like the intent of Fall Back is to not provoke OAs from your attacker. Maybe think of it as "give ground" instead. The opponent is making you choose to either take some nasty attacks, or move where they want you to and have your own attacks penalized. Those are both pretty undesirable conditions. You could also imagine it in reverse. Your opponent is inflicting forced movement on you, Didsadvantage to your attacks and using up your Reaction, but you can instead choose to "Stand Your Ground" as a free action and not take those effects at the cost of granting them Advantage on attacks against you.
It really seems like that's the intended balance. Having you also take an OA from that opponent when you fall back seems too much.
Advantage and disadvantage work as they always have. You lose ground and get closer to the cliff-edge, and the two of you stay even.Agree on OA not being provoked, but I have a follow-up question on Press The Attack/Fall Back
The Fall Back sidebar says "You move backwards 5 feet, your attacker does not gain advantage against you from using Press the Attack, and you have disadvantage on attacks until the end of your next turn." emphasis added
However, attacks against someone using Press The Attack are made with advantage, do the two effectively cancel out and the character Falling Back is actually making a normal attack instead of being at disadvantage as long as they target the one Pressing them?