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Actual Good multiclassing

BASHMAN

Basic Action Games
One complaint I often hear, and often agree on in 4e, is that they hamstrung multiclassing. While the idea of feats to gain other class abilities was intriguing, they didn't go far enough with it, I think. You should be able to get some of the class features of a class as well as its powers.

So add the following to these feats:

Novice Power: You also gain the benefits of one of the build options for your second class, or become proficient in a single weapon, impliment, or armor (improve one type better) from that class.

Accolyte Power: You also gain the benefits of one of the class features of your second class.

Adept Power: You also gain the benefits of a second class feature of your second class.

So for example, a 10th level fighter blew 4 feats and 3 fighter powers on multiclassing into rogue. In the RAW, he only gets 1 sneak attack/enc, thievery skill, 1 enc power, 1 utility, & 1 daily.

My way, the fighter would get Sneak Attack and First strike as well, and could benefit from the Brawny Scoundrel build. To all the people who shriek "but that's overpowered" I remind you THIS COST 4 FEATS and 3 POWERS! The fighter could not get sneak attack as a class feature until 8th level anyway. Instead of all these feats, the fighter could instead have taken weapon focus, plate proficiency, quickdraw, and toughness. +1AC, +1 Dmg, +2 init, & +5 hp-- that is basically a level's worth of bonuses right there.

This way also lets a person play a character who is in between roles, or can cover both, rather than shoe-horning someone into a role regardless of concept.

I know the idea w/ the new multiclassing was to stop the level dipping cherry picking of 3.x, but they made it very sub-optimal. Having to blow feats & powers on it is a strong enough deterrent that letting people take class features is not so overpowering. Also consider that many class features have limitations built in already. Sneak attack requies you to use a light blade for instance-- no worries about fighters sneak attacking w/ mauls! Same thing with Warlocks or Clerics trying to use wizard orbs for their own class prayers/spells (orb discription says "wizard spell").

Allowing someone to gain class features would also open up certain feats, like ones that say "Rogue: Sneak Attack Class Feature" Those feats are not brokenly powerful and would be a nice reward for soneone who already spent 3 feats on multiclassing.

Other fun builds with this: Rogue/Warlock who at 8th level gains Shadow-walk. This would be kind of similar to the various shadow-based rogue prestige classes from 3.x or the ninja class that could hide in plain sight or turn invisible.

Rogue/Fighter who at 8th level gains Combat Challenge, and marks foes w/ Riposte Strike at will power-- forcing them to give up their turn or be attacked! Essentially this is the ultimate rapier-duelist taunting foes to focus on him.

Orb Wizard/Cleric gaining Turn undead at 8th level and an armor upgrade at 10th

Great Weapon Fighter/Staff Wizard-- 8th level gains Arcane Impliment Mastery-- uses the staff for +1AC, its daily power, as an impliment, and as a 2h weapon! He does this in plate mail (bought with his spare feat at 6th level).

Thoughts?
 

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not only have I seen 4E multiclassing produce just about any character concept you throw at it, it as produces some of the most optimized builds.

It's not a weak option, it's not broken.

The issue isn't that it's weak, it's that it doesn't do what it's supposed to.

--You're supposed to be able to take Paths for your multiclass, but since you don't get any class features, many Paths are closed to you.

--Paragon multiclassing sucks; you're three Path abilities behind at the end of the Paragon tier, and while the powers are supposed to be about the same power level, the powers you can pick are a few levels behind.

The power level of regular multiclassing is as intended; the versatility is not what it was meant to be. It's fine with respect to the second point, but this is trying to fix the first point.
 


This is, unfortunately, horribly imbalanced. Anyone who doesn't invest in these feats will be far less effective than someone who doesn't.
 

but this fix adds power along with the versatility.

I didn't say this particular solution was a good way of doing it; in fact, I agree that it's too powerful. I was specifically addressing the point that there is no need for a fix "because it's not weak," and pointing out that upping the power level isn't what's required, just making it do what it's supposed to do.
 
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I didn't say this particular solution was a good way of doing it; in fact, I agree that it's too powerful.

fair nuff.

Actually the problem I see that's even bigger than power level is that class features aren't all in equivalent chunks like class powers are.

So it's not possible to add class features with a single feat. (for the same reason each class has it's own multiclass feat)

The only fix I could see would be to make more class specific multiclass feats.

you're three Path abilities behind at the end of the Paragon tier

a separate issue really, but I think just giving some of the abilities as bonus instead of swap until the numbers add up would do the trick.
 

The only issue here is that taking a multiclass feat gives you the existing benefits *plus* a class feature (something that's at least as good as a feat, probably better).

I'd expect every PC to multiclass if you were to use these rules; as long as they all do, they'll probably be balanced. YMMV if you think that a feat is more valuable than an extra class feature, but I can't personally think of many that would be.
 

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