I haven't run the content as written, but the maps and components make it a great resource for running games on D&D Beyond.
I run short adventures in a West Marches style campaign and the cave maps are easy to adapt. I used cave B as an old alchemist's lair with a well that slowly created lantern oil. The characters were tasked with investigating the cave and gathering up some of the oil.
Prep was maybe 10 minutes to add the map to my campaign, drop monster tokens, customize stat blocks, and write up my notes. The players cleared out the orcs and kobolds who had taken over the place, not before igniting the oil pool, and rescued a wandering alchemist that the bandits had captured. The automation in Maps and assets on D&D Beyond made everything really easy.