Had one in my campaign. When we converted to 3e he actually became less powerful.This is a very overpowered kit.
Wish I remembered the initiative rules better so I could say for certain, but wasn't an archer FAR more devastating at disrupting casters in 2E, with how the initiative system worked in that edition?
My favorite unbalanced kit was Myrmidon from Complete Fighter. The benefit is you get a free weapon specialization. The drawback is that you're part of a mercenary group that sometimes requires you to go someplace and fight (or whatever mercenaries are hired to do). So the drawback is either a plot hook or something that takes the PC out of the game for a while. I could never figure out a good way to use it in a game.
Hey, Hans!One complaint I've heard leveled at 2nd edition AD&D as I read through a bunch of different message boards these days, is that many of the kits were horribly unbalanced.
I found kits to be necessary to make a believable character. Even with kits, characters received too few proficiencies to be a well-rounded character.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.