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<blockquote data-quote="The Serge" data-source="post: 1106634" data-attributes="member: 4049"><p>I've played all three editions and OD&D. I prefer 3ed to the others because it's more mechanical, more of a game, and a game in which the rules reflect the flavor/role-playing. I'm 28. Don't know if I'm old yet.</p><p></p><p>As for the <em>Monstrous Manual</em> from 2ed, I think the Ecology piece was both good and bad. On the good side, it simplfied the process for many DMs. You didn't have to really draft too much of your own world because it was all right there. Great springboards were also available.</p><p></p><p>On the bad side, for people who like to "go by the book," the ecology was the end all, be all. Many DMs (like me) would be hesitant to change things only because they knew they would have to deal with whiny players who memorized the entire text and would want to argue with you over it. Removing that information allows for greater flexibility for the DM to design things as s/he sees fit.</p></blockquote><p></p>
[QUOTE="The Serge, post: 1106634, member: 4049"] I've played all three editions and OD&D. I prefer 3ed to the others because it's more mechanical, more of a game, and a game in which the rules reflect the flavor/role-playing. I'm 28. Don't know if I'm old yet. As for the [i]Monstrous Manual[/i] from 2ed, I think the Ecology piece was both good and bad. On the good side, it simplfied the process for many DMs. You didn't have to really draft too much of your own world because it was all right there. Great springboards were also available. On the bad side, for people who like to "go by the book," the ecology was the end all, be all. Many DMs (like me) would be hesitant to change things only because they knew they would have to deal with whiny players who memorized the entire text and would want to argue with you over it. Removing that information allows for greater flexibility for the DM to design things as s/he sees fit. [/QUOTE]
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