AD&D Campaign/Adventure Path Recommendations

3catcircus

Adventurer
Other than the T1-4, A1-4, GDQ1-7 supermodules as an adventure path, can anyone provide suggestions on stringing together AD&D 1e modules in a logical adventure path?

I'm looking to put together a path with multiple branching trees.

Thanks in advance.
 

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U1 combines very nicely with L1 to make the Sinister Secret of Restenford. You use the L1 area map but place the U1 Haunted House on the coast just off the east edge of the map.

The party then has a choice of the Haunted House or the Giant Rat Tunnels as its starting adventure. Your party can then move on to the Sea Ghost and thence U2-3, or to Bald Hill and thence to L2, or else deal with a Skulk in Restenford that takes them to UK2-3. If they go inland, this will take them into the Tegefed Mountains (UK4).

This puts you into the level range 4-7, which is a bit of a sweet spot, being full of options. My personal fave would be I2.
 


Wellllllll..... as long as you aren't hung up on the geographical distance between their locations, you could do something like this:

T1 Village of Hommlet
N1 Against the Cult of the Reptile God
U1 Sinister Secret of Saltmarsh
U2 Danger at Dunwater
L1 Secret of Bone Hill
L2 The Assassin's Knot
U3 The Final Enemy
I1 Dwellers in the Forbidden City
C1 Hidden Shrine of Tamoachan
I2 Tomb of the Lizard King
(I13) Blood and Laurels
I3 Pharaoh
(I13) Terror in Skytumble Tor
WG4 Lost Temple of Tharizdun
I5 Lost Tomb of Martek
(I13) Steaks
S2 White Plume Mountain
(I13) The Circus of Gandolfo
S4 Lost Caverns of Tsojcanth
(I13) To Kill a Kraken
S3 Expedition to the Barrier Peaks
G1 Steading of the Hill Giant Chief
G2 Glacial Rift of the Frost Giant Jarl
EX1 Dungeonland
EX2 Land Beyond the Magic Mirror
(REF5) The Dread Lair of Alokkair
WG5 Mordenkainen's Fantastic Adventure
S1 Tomb of Horrors

Note that I've broken a couple of series up; I always like weaving different threads in and out. Also note that I13 is actually "Adventure Pack I" and contains a bunch of different adventures. Finally, REF5 is the 1e undead supplement Lords of Darkness.

Hope this helps!
 

Thanks everyone!

Any thoughts on the C-series modules? Especially C4 and C5?

Likewise, what about the BECMI D&D modules? I've considered weaving X4, X5, X10 with I3-5.
 

Thanks everyone!

Any thoughts on the C-series modules? Especially C4 and C5?

Likewise, what about the BECMI D&D modules? I've considered weaving X4, X5, X10 with I3-5.

I strung together the N1, the L-series and I1 into a kind of adventure path. They all took place on the same island -- I wrote up some of the I1 stuff here:

mysticbull / cityofthelizard

Here's a poor image of the island: mysticbull / praeder-working.png

I have an svg (inkscape) of it if you're interested. N1 was at Fort Olanmare and the swamps below it. I1 was at Treluk. And the L-series was planned for Farisport on the west coast.

I expanded that module to be, almost, a whole campaign...but after a year and a half of play we moved on to Call of Cthulhu...
 

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