[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

Imprisonment is a 9th level magic-user spell that causes the victim to become "entombed in a state of suspended animation (cf. temporal stasis) in a small sphere far below the surface of the earth."

Permanently.

Well, permanently until the reverse of the spell (Freedom) is cast. But you have to know the creature's "name and background" and if you don't get them "perfectly", then there's a 10% chance that you'll accidentally free 1d100 other creatures. Which implies there are a lot of high level magic-users running around Imprisoning things.

It's a ninth-level spell, so admittedly it's normal that it is able to do mass destruction but... honestly, imagine the mayhem one could cause by randomly casting Freedom without any specific creature in mind, causing 1d100 random (but supposedly level-appropriate for a 17th level wizard) creatures to appear in the middle of a city.

Someone took the word "entomb" in the Imprisonment spell description too literally. Imprisonment (the spell) doesn't construct a pharaoh-style elaborate architectural feature for the victim. The spell metaphorically entombs the victim somewhere down in the bedrock. Not somewhere you can get to from the surface, else the Duration: Permanent wouldn't apply, and you wouldn't need to reverse a 9th-level spell to free the Imprisoned creature.

It's probably a direct copy of the Forlorn Encystment spell mentionned by Rhialto the Marvellous. The inspiration seems too direct to be a random event.

Landor discovered another way into the tomb. Whether that was another physical entrance, a magic portal, teleportation coordinate, or polymorphing into a burrowing creature -- we don't know. But we don't need to know. The mere knowledge that a tomb exists, has a Tarrasque in it, and contains "the greatest magical treasure of all" is enough for us to begin a search. But do we do that after this section?

Of course not.

You're right to mention that, especially since we could right now be Polymorphing Other and turn Rufyl into a bulette or a purple worm to open a path for us right under the nose of Sharif.

… what are “the twin crowns of Lolth and Aerdrie”?

What, indeed! I bet you wish we had asked a different question. Good thing I'm cheating, and we will.

Question: On what basis is Sharif answering questions from Dalris?
Answer: "out of respect from Landor's daughter, I will answer you one question".

Logical and conclusive.

Rufyl also should have mentioned that in addition to the mega-powerful Sceptre of Bhukod, Landor found the twin adamantite crowns. Why would Landor's familiar withhold this information?! The only possible reason is meta-textual: because it would ruin the surprise of meeting Shanif and hearing the story from him.

The diegetic explanation is of course that Rufyl accompanies us, but barely cares about us. He's a CAT, not a dog. He couldn't care less about what happens to you or your quest, as long as you can pet him whenever he wants. In exchange, he allowed us to live in his Waelwood log hut.
 

log in or register to remove this ad

imagine the mayhem one could cause by randomly casting Freedom without any specific creature in mind, causing 1d100 random (but supposedly level-appropriate for a 17th level wizard) creatures to appear in the middle of a city.

I absolutely love this idea. And will add it to my ever growing list of high-concept campaign starters to use “someday”.

[Imprisonment] is probably a direct copy of the Forlorn Encystment spell mentionned by Rhialto the Marvellous.

It is 100% that. Early AD&D was not shy about borrowing spells from Vance — some with the names changed — and some unchanged, like (The Excellent) Prismatic Spray.

The diegetic explanation is of course that Rufyl accompanies us, but barely cares about us. He's a CAT, not a dog. He couldn't care less about what happens

This makes so much sense! Why didn’t I think of that?
 

[Back we go to ask a different question.]

We turn away and contemplate our question.
(17) Landor’s greatest secret.
(56) The nature of Arno’s great power.

(128) How to combat the evils that confront Tikandia.

---

56

We ask to know the nature of Arno’s power because once we know what we’re fighting, we can decide how best to fight it.

Shanif replies that we might choose not to fight it at all. “Do you know how to fight a demon prince, Carr Delling?”

And not just any demon, but the Prince of the Lower Aerial Kingdoms. “His Kandian name is Pazuzeus” and he’s on close terms with “some of the most powerful devils of the lower planes.” Pazuzeus has succubi and lesser demons as bodyguards, but seldom needs them because of his great magical and psionic powers.

We’re too stunned to speak for a while. When we snap out of it we ask, “Wh-what does this Pazuzeus look like?”

”That is a different question, Carr Delling, but I will allow it,” the magnanimous marid replies. Although the answer is useless given that Pazuzeus can take “almost” any physical form.

We demand to know how Arno controls such a powerful creature and how he’s using the demon to manipulate the paladins.

Get used to disappointment as we turn to (178).

---

Commentary:

“Do you know how to fight a demon prince, Carr Delling?”

In case there was any doubt about Pazuzu being a demon: It is.

"His Kandian name is Pazuzeus"...

Similarly, my Kandian name is Joshueus and the author's Kandian name is Morreusis. Truly those Kandians had a wildly different naming system.

---

Overall we don’t learn much here. If we were reading the gamebook for the first time and journeyed directly to the Yellow Marsh, then the mention of ‘Pazuzeus’ would be some nice foreshadowing. However, after all that we’ve learned on our actual reading, what Shanif tells us is pretty useless.
 

[The third and final question.]

We turn away and contemplate our question.
(17) Landor’s greatest secret.
(56) The nature of Arno’s great power.

(128) How to combat the evils that confront Tikandia.

---

128

We ask how to stop Arno because “that’s the most critical issue right now.”

“Wisely put, son of Landor!” Shanif responds. “I shall do more than tell you how to stop your rival. Hear now the tale of twin crowns, Carr Delling, and of their discovery by your father.”

Shanif tells us that in the early days of Tikandia, the elves lived in a dual empire headed by two queens. The dark elf Lolth “of the evil race known in Kandia as the Drow” and the “fair-haired and gentle” Aerdrie. The two queens seldom met because one preferred the “gloomy depths of her abyss” while the other enjoyed the sun and sky, like a proper elf.

Dalris has heard those names. “They’re goddesses, aren’t they?”

Shanif says “demoness” would be a better word for Lolth, but yes. And they’re still worshipped today by some elves. “Lolth has become much more powerful because of the devotions of the Drow.”

Shanif continues his story: For a rare ceremonial occasion at which both queens would be present, “a famed elven wizard” made two identical enchanted crowns of adamantite. “Centuries later, at the height of the Bhukodian empire, someone discovered Aerdrie’s adamantite crown and enshrined it inside the temple of the sorcerer-kings.”

We ask if our father was the one who found it. Shanif congratulates us for the most obvious deduction possible. Yes, Landor found the Sorcerer’s Crown [take a shot] “as it was known at the time” in the same place he found the Sceptre of Bhukod.

“What kind of magic enchants the crown of Aerdrie?” Dalris asks. “What are its powers?”

Smug Shanif says its powers are the same as Lolth’s crown, “which now adorns the head of your rival, Arno.”

”That is the answer to your question, Carr Delling. You must confront your rival with equal power. You must find and wear the Sorcerer’s Crown.” [take a shot]

We ask where is Aerdrie’s crown? And how did Arno find Lolth’s crown, anyway? And how is he using it?

Get used to disappointment as we turn to (178).
 
Last edited:

Commentary:

We ask how to stop Arno because “that’s the most critical issue right now.”
“Wisely put, son of Landor!” Shanif responds.

Shanif implies this is the One True Question. Hmm....

And with Shanif’s answer, the cat is officially out of the bag regarding this book’s McGuffins. So if you, dear readers, didn’t already read the spoilers from when we got trapped in the College Arcane, please go read those now.

1980s on-hold-with-the-cable-company music plays

Back? Good.

Did you notice a slight flaw in the McGuffin-y-ness of the plot?

---

“Hear now the tale of twin crowns, Carr Delling, and of their discovery by your father.”

Landor discovered both crowns. Except…

“Centuries later, at the height of the Bhukodian empire, someone discovered Aerdrie’s adamantite crown and enshrined it inside the temple of the sorcerer-kings.”
We ask if our father was the one who found it. […] Landor found the Sorcerer’s Crown…


… Landor discovered only Aerdrie’s crown.

Would it be too much to ask that this gamebook keep its singular vs. plural McGuffins straight in the same numbered section?

SIGH.

On balance, I’ll go with “Landor only found Aerdrie’s crown” and say the plurals in Shanif’s earlier statement are a mistake. Because the plot of this gamebook is already dumb enough when Landor casually gave an ancient artifact to Estla (Thayne’s maybe-grand-aunt) and nobody remembers that. I can’t bear the thought that Landor also had Lolth’s crown and left it lying on the desk in his study with a note reading “Suuuuuper eeeeevil!”

---

For a rare ceremonial occasion at which both queens would be present, “a famed elven wizard” made two identical enchanted crowns of adamantite.

A wizard so famous that his name isn’t important. Bah! Details.

Speaking of unimportant details:

“Centuries later, at the height of the Bhukodian empire, someone discovered Aerdrie’s adamantite crown and enshrined it inside the temple of the sorcerer-kings.”

Wait wait wait. Why wasn’t Aerdrie still wearing her crown? Even if she wasn’t, how did the elven goddess and her people lose such an important cultural relic and magical item? Why do we not know the name of the person who discovered this stupendously important thing? And why did “someone” put the crown away in the “temple” instead of USING IT?

Oh, I give up.

The dark elf Lolth “of the evil race known in Kandia as the Drow”…

Oh, they’re “known in Kandia” as the Drow? What are they called outside Kandia?

…the “fair-haired and gentle” Aerdrie.

Aerdrie Faenya, Queen of the Avariel, or winged elves. Weird that the wings are not mentioned in this gamebook.

(Hmm. Now that I think about it, Avariel may not have existed in 1e AD&D?)

”That is the answer to your question, Carr Delling. You must confront your rival with equal power. You must find and wear the Sorcerer’s Crown.”

This is the call to adventure that should have been issued at the start of the book. Rather than the incoherent mess regarding what happened to whom and when and where, the author could have delivered the story of the twin crowns from the get-go.

Optimally, this could’ve come from Carr’s research: by piecing together obscure references in his father’s notes, the son of Landor realized that the bad things happening were due to Arno’s discovery and use of Lolth’s crown. Although Carr is usually not allowed to do anything cool, so: fine. Put the info in the mouth of Dalris (bards are supposed to know obscure legends) or Perth (emblematic of our tie to Ancient Bhukod) or Thayne (as part elf and/or gatherer of information).

Then the plot of this book could be about Carr’s search for the crown of Aerdrie which is the only thing that can match the power of its twin. And for the love of the entire AD&D pantheon: don’t put the object of the quest atop the head of a friendly NPC (that’s bad enough) who we may not even have met in book 1!

And how did Arno find Lolth’s crown, anyway? And how is he using it?

Both excellent questions which this book never answers. We never learn how Arno found Lolth’s crown (not in this book, anyway) and he never actually uses it! (Unless we want to posit that Lolth’s crown has something to do with summoning Pazuzu, but I legitimately don’t think that is the case.)
 

“Hear now the tale of twin crowns, Carr Delling, and of their discovery by your father.”

Landor discovered both crowns. Except…

“Centuries later, at the height of the Bhukodian empire, someone discovered Aerdrie’s adamantite crown and enshrined it inside the temple of the sorcerer-kings.”
We ask if our father was the one who found it. […] Landor found the Sorcerer’s Crown…


… Landor discovered only Aerdrie’s crown.

I'll take the opposite stance on this conundrum. In my absolutely honest and unbiased understanding, Landor did recover the two crowns of immense power. Being WIS 3, like anyone in his family (or in his universe, actually), he sent the good crown to the only remaining elf female leader he knows, figuring it would be respectful of their culture to return such an artifact(*), and immediately started to experiment like your typical mad wizard on Lolth's crown. With its power, it could inspire FEAR TO THE GODS THEMSELVES. Because let's be honest, we've been using the Sceptre of Bukhod and the ability to bounce a magical spell back to its caster, while neat, doesn't seem impressive enough. There must be something else.

(* = of course, it's 95.6% probable that he neglected to mention the powers of the crown to Estla, so she just stored it in her jewelry box...)

In order for the crown NOT to be stolen from him, he secured it in a secret magical lab somewhere.

At some points, he dies.

Years later, Haslum summons a demon, and, being WIS 3, leaves his lab and go for a sandwich while the demon is stranded, bound, in the pentacle. Arno (which was a student 5 years ago, and is still probably an inexperienced wizard) sneaks into Haslum's office to get his assignment for his detention, chat with the demon, and asks him to bring him back Lolth's crown he had read about in Beldon's notes that were left accessible to all since his mysterious disappearance four years earlier.

Then he kills everyone in the tower by blocking the exit with a Fire Trap spell cast thanks to the immense power of the crown, and, out of boredom, yells Pazuzu three times and ask him for a plan to become the master of the world. Pazuzu wasn't required to appear, but sensing an opportunity to get Lolth's crown out of his servant, he accepted, looking forward to show up at the next party with Lolth's crown on his head just to piss her off.

The plot is 100% consistent.

Also, we'll need to be extra careful about dates, especially mentions on when did landor acquire the crown+sceptre, and gave it to Estla. I suspect we'll get the opportunity to have a 86-years old Landor seducing teenager Marla soon. I am really getting Dragon Ball's Master Roshi vibes...


For a rare ceremonial occasion at which both queens would be present, “a famed elven wizard” made two identical enchanted crowns of adamantite.

A wizard so famous that his name isn’t important. Bah! Details.

Speaking of unimportant details:

“Centuries later, at the height of the Bhukodian empire, someone discovered Aerdrie’s adamantite crown and enshrined it inside the temple of the sorcerer-kings.”

Wait wait wait. Why wasn’t Aerdrie still wearing her crown? Even if she wasn’t, how did the elven goddess and her people lose such an important cultural relic and magical item?

Because it was in the "early days of Tikandia". The elven goddess waned because the surface elves died out. Remember Carr's surprise at Thayne being an Elf? It wasn't because he was raised in a shepherd hut and considered the backward village of Delmer to be a metropolis, it's because Elves are incredibly rare. Most probably from some catastrophe in the long past, or maybe because their blood died out from interbreeding with human, hence everyone's claim to be an elf princess despite not, you know, being an elf. At the time of the Bukhod Empire's height, the elves were mostly extinct, their culture wiped out, the worship of Aerdrie totally stopped in a world where power comes from worship, so the crowns where just lying around in a ruin. A party of adventurer looted this dungeon, and got the crown back for someone who was just sitting in the corner of a tavern looking enigmatic. This guy decided to add the crowns to the list of objects too dangerous to be used, and put them alongside an underground Tarrasque for safekeeping.


The dark elf Lolth “of the evil race known in Kandia as the Drow”…

Oh, they’re “known in Kandia” as the Drow? What are they called outside Kandia?

They are called the droh, and in some other place the dro. Nobody ever determined how to pronounce their name correctly. It pisses them off, and that's why they tend to pillage, rape and plunder: it's not that they are evil, it's because they resent the lack of respect from the surface-dwelling races.

…the “fair-haired and gentle” Aerdrie.

Aerdrie Faenya, Queen of the Avariel, or winged elves. Weird that the wings are not mentioned in this gamebook.

(Hmm. Now that I think about it, Avariel may not have existed in 1e AD&D?)

Maybe they are in Monster Manual II ? :-)


Optimally, this could’ve come from Carr’s research: by piecing together obscure references in his father’s notes, the son of Landor realized that the bad things happening were due to Arno’s discovery and use of Lolth’s crown.

I'd play that book!

or Thayne (as part elf and/or gatherer of information).

Drunk people tend to spew incoherent tales, so yes.


Then the plot of this book could be about Carr’s search for the crown of Aerdrie which is the only thing that can match the power of its twin. And for the love of the entire AD&D pantheon: don’t put the object of the quest atop the head of a friendly NPC (that’s bad enough) who we may not even have met in book 1!

She's a jerk, I think. From what I remember, she had no qualm lobotomizing us for not agreeing to go along with a stupid plan and asking for specifics. Taking the crown off her decapitated head seems the obvious next step -- though I suspect the logical course of action, which is to turn Rufyl into a Roc and wipe the elf camp before anyone can react as he's naturally going there, then confronting Estla about our inheritance and getting our loot back, won't be offered as a valid path in this book.
 
Last edited:

Landor did recover the two crowns of immense power. Being WIS 3

[snip excellent story proposal…]

… because you could’ve stopped after “WIS 3” and we would already nod our heads and how much more sense your story makes than the gamebook.

Because it was in the "early days of Tikandia". The elven goddess waned because the surface elves died out.

I know you are joking, but this kind of thing was in the air ever since Lord of the Rings. I always thought that Forgotten Realms, a setting I otherwise consider dull as dishwater, was rather clever to make it the DWARVES who are dying out instead of the elves.

They are called the droh, and in some other place the dro. Nobody ever determined how to pronounce their name correctly.

Just don’t call them late for dinner. (Of human babies, no doubt.)

Maybe they [Avariel, winged elves] are in Monster Manual II ? :-)

Hah!

I did a little more research: avariel first appeared in Dragon #51 (1981) and Aerdrie in Dragon #60 (1982). Aerdie then got picked up in 1e Unearthed Arcana (1985) while avariel didn’t got fleshed out until 2e with the Complete Book of Twinky Munchkiny I Hate Them And The Players Who Play Them Elves (1992).

[Estla is] a jerk, I think. From what I remember, she had no qualm lobotomizing us for not agreeing to go along with a stupid plan

In fairness to Estla it is Perth who performs the Feeblemind-assisted lobotomy.

But Estla is at best a minor character we meet in a few scenes in book 1, where she reads our aura and allows us to train with Thayne. The fact that she’s the keeper of the Named Artifact of Plot Significance in book 2 feels extremely random.
 

178

Regardless of how we got here, Shanif tells us he won’t answer any additional questions because his promise to our father has been honored.

With that, the marid begins to dissolve into the fog. “What promise?!” we cry, but our only answer is a whistling sound as Shanif turns into “a cyclone of yellow mist” that whooshes away into the bog.

We glance at Dalris, but she’s either too stunned or too angry to say anything.

Eventually we all head towards the road, much to Rufyl’s relief. The sulfuric fog ends neatly at the edge of the hard clay road. Dalris points west where the late afternoon sun is much lower than when we entered the marsh.

Dalris says she recognizes this stretch of road and that we’re only a few miles outside Saven. “If we hurry, we can be at the cathedral for evening services and slip inside with the pilgrims.”

Turn to (100).

---

Commentary:

We glance at Dalris, but she’s either too stunned or too angry to say anything.

This is one of those clever pieces of gamebook writing that covers all possible entry sections: Dalris could be stunned from what we learned about Pazuzeus or the Sorcerer’s Crown(s), or she could be angry at us because we asked about Landor’s greatest secret.

(In the latter case she may be extra angry that Landor didn’t consider “Dalris is my illegitimate daughter” to be worthy of “greatest secret” status.)

---

There are two separate pieces of information Shanif the Madrid conveys: the name (and some limited information about) Pazuzeus and the tale of the twin adamantite crowns.

From here I’ll speedrun the sections of the book we have already traversed until we get to somewhere that prompts us regarding Shanif’s information.

And yes, I’ll still keep track of accrued deaths. (Although of course I will attempt to optimize our path to avoid death as much as possible. Because that’s what a REAL gamebook player would do.)
 

[For this speedrun, let's assume we left the Sceptre of Bhukod in Wealwood (or we gave it to Garn when prompted). The Scepter is nothing but trouble and gets us killed in several places.]

---

We leave the barren yellow wasteland marsh and sneak into Saven. The next time we hear about the demon with the name that starts with P is from Garrrrrn in the tavern of greasy FREE STEW and light wine at (154).

However, we’re not prompted to turn anywhere in particular even if we do know the word Pazuzeus. sigh

We infiltrate the cathedral which requires a DEX test to avoid blundering into the walls on the way in -- failure is uninteresting and requires us to leave before we see anything, which is super boring, so let's pretend we succeed. From inside we watch the summoning ritual. After the chant of PAZUZU! PAZUZU! PAZUZU! at (134)...

We study Arno to determine if he's using any magic that is familiar to us, but he is only concentrating on the statue. Suddenly, one of the carved feathers on the statue moves. Is it a trick of the light? No! Arno's chant is bringing the statue to life!

(158) if we have learned of a creature called 'Pazuzeus'; or if not,
(210) to remain in hiding to see what more we can learn, or

(199) to confront Arno

We HAVE learned of a creature called 'Pazuzeus'! Surely this knowledge will let us confront the demon more successfully.

---

158

As we watch the statue “being transformed into a living monster” [hoo boy] we realize this is the ‘Pazuzeus’ that Shanif told us about.

Dalris realizes the same thing and gasps that it’s a demon prince and we can’t fight a “real demon”.

We nod and motion for everyone to remain quiet so we can watch and listen to what’s happening.

Turn to (210).

---

Commentary:

That's it? We recognize that Pazuzu = Pazuzeus and Dalris warns us we can't fight a "real demon". (But we could totally fight a fake demon. If we wanted to. Which we don't. But we totally could.)

Wow. What an incredible payoff.
 

After that completely pointless digression, we watch Dalris do a sexy dance, watch Garn smack her out of it, and flee with our tails between our legs. We split the party leaving the wizard to fend for himself, which he does by pretending to be drunk at (217). This requires a CHA test.

The dice love us with a 6, 5 that easily passes the 20 we need (minimum CHA 13 +1 = 14 for being nice to Garn).

We get roughed up by the corrupted paladins and lose 2 HP, then continue to Garn's house where we have another conversation about the eeeeevil that has befallen Saven. At the end of that section (174) we are prompted thusly:

(197) if someone named 'Shanif' warned us about "a creature like Pazuzu",
(213) if we learned from that same person about "a pair of adamantite crowns", or

(192) if we did not talk to Shanif.

We're fully in cheat mode so we'll read both (197) and (213).

---

[if someone named 'Shanif' warned us about "a creature like Pazuzu"]

197

"I fear that Arno was right about Pazuzu’s penchant for Astral travel."

Umm. Sure?

Anyway, we’re “almost positive” that Pazuz(e)u(s) is a demon prince. Garn is not surprised, because Dalris already told him about our marshy marid meeting. “She too believes that Pazuzu and Pazuzeus are one and the same.” But Garn wants to know how someone as “young and inexperienced” as Arno could “chance upon” such power and be able to manipulate a demon.

We nod and acknowledge that Shanif could have told us how Arno acquired “such powers”, but we wanted to know about “their nature” instead.

Dalris gets a dig in: “Yes, Garn. We decided we could discover how Arno did it if we knew what he had done.”

The singular we doesn’t understand things completely, but we know someone who might. “We must sail at once for Seagate Island while Arno is still in Saven.”

Off to (98).

---

Commentary:

"I fear that Arno was right about Pazuzu’s penchant for Astral travel."

We say this apropos of nothing, because nowhere in the entire book does Arno mention Astral travel. In fact, the ONLY other mention of the Astral is when we foolishly use Contact Other Plane which this gamebook conflates with Astral travel.

Also, even if we had somehow sat down for a reasonable conversation with Arno about Astral traveling demons, that wouldn't make any difference to the story. So who knows what the author was going for here.

Garn wants to know how someone as “young and inexperienced” as Arno could “chance upon” such power and be able to manipulate a demon.

Arno is older than Carr, so if Arno is young and inexperienced, what does that make us? Wait! I know the answer: community college conjurer.

The singular we doesn’t understand things completely, but we know someone who might. “We must sail at once for Seagate Island while Arno is still in Saven.”

Note the absolute certainty about where to go. All aboard the railroad!
 

Remove ads

Top