Joshua Randall
Legend
Commentary:
The three of us slip into the sanctuary behind the chair. No one can see us until we "stand erect" to confront Arno.
So much for the plan to get the drop on them. We could have, y'know, cast a spell from hiding but nope! We decide to "stand erect" [exact quote for the amusement of 13-year-old boys everywhere] and ruin the element of surprise.
Also apparently Oram-the-not-yet-numbered’s archclerical throne is sadly short.
Pazuzu points his finger at Dalris….
… it's as if she were being bathed in warmth and a thousand sensual pleasures.
She lowers her sword and begins to walk languidly, even seductively, toward the monster called Pazuzu.
Raise your hand if you had "super sexy scene" on your bingo card for this gamebook with a target audience of young teenagers.
Because, YOWZA!
"Yes, Delling, please 'do something'," Arno sneers.
These words tear us away from our "helpless fascination"...
In other words: stop staring at sexy Dalris with your mouth open, Carr, and get your head in the game.
(29) if we prepared Armor or Protection from Evil.
In the world of this gamebook, both Armor and Protection from Evil can save us from whatever Arno is doing.
First: Armor? LOL no. By this gamebook's own description, Armor "hardens [the] spellcaster's skin against most cutting and penetrating weapons." Unless Arno is casting a spell called Sword Slash or Dagger Thrust, Armor ain't going to do squat.
Second: Protection from Evil? "Helps to guard [the] spellcaster from evil forces." This gamebook indulges in the misunderstanding that an evil-aligned person is the same as an otherworldly, inherently Evil creature. By the AD&D rules, Protection from Evil only helps against "creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn, efreet, elementals, imps, invisible stalker, night hags, quasits, salamanders, water weirds, wind walkers, and xorn. Summoned animals or monsters are similarly hedged [out]." Arno is none of those things, so by AD&D rules, Protection from Evil does nothing against his spells (specifically, it wouldn’t provide us with a +2 to saving throws).
But the gamebook is "without complicated rules to slow down the story" -- unlike AD&D. So it can have these spells work however it wants.
The three of us slip into the sanctuary behind the chair. No one can see us until we "stand erect" to confront Arno.
So much for the plan to get the drop on them. We could have, y'know, cast a spell from hiding but nope! We decide to "stand erect" [exact quote for the amusement of 13-year-old boys everywhere] and ruin the element of surprise.
Also apparently Oram-the-not-yet-numbered’s archclerical throne is sadly short.
Pazuzu points his finger at Dalris….
… it's as if she were being bathed in warmth and a thousand sensual pleasures.
She lowers her sword and begins to walk languidly, even seductively, toward the monster called Pazuzu.
Raise your hand if you had "super sexy scene" on your bingo card for this gamebook with a target audience of young teenagers.
Because, YOWZA!
"Yes, Delling, please 'do something'," Arno sneers.
These words tear us away from our "helpless fascination"...
In other words: stop staring at sexy Dalris with your mouth open, Carr, and get your head in the game.
(29) if we prepared Armor or Protection from Evil.
In the world of this gamebook, both Armor and Protection from Evil can save us from whatever Arno is doing.
First: Armor? LOL no. By this gamebook's own description, Armor "hardens [the] spellcaster's skin against most cutting and penetrating weapons." Unless Arno is casting a spell called Sword Slash or Dagger Thrust, Armor ain't going to do squat.
Second: Protection from Evil? "Helps to guard [the] spellcaster from evil forces." This gamebook indulges in the misunderstanding that an evil-aligned person is the same as an otherworldly, inherently Evil creature. By the AD&D rules, Protection from Evil only helps against "creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn, efreet, elementals, imps, invisible stalker, night hags, quasits, salamanders, water weirds, wind walkers, and xorn. Summoned animals or monsters are similarly hedged [out]." Arno is none of those things, so by AD&D rules, Protection from Evil does nothing against his spells (specifically, it wouldn’t provide us with a +2 to saving throws).
But the gamebook is "without complicated rules to slow down the story" -- unlike AD&D. So it can have these spells work however it wants.