AD&D Style Multilassing


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In my play experience Gestalting is pretty huge. I'm not sure just being one level behind would work out. The Cleric/Wizard is a fine example. I know I would trade my latest spell level to also be able to cast entirely as a cleric. It's an even better deal than Mystic Theurge, by two levels, and you can still snag a PrC.

I guess I just find it too tempting. If I were in your game I would definitely go for a multiclass build.

Have you thought about limiting characters to 20 level classes with no multiclassing? I tried doing this, opening up the world of classes but removing multiclassing and PrCs. I think it worked well, since at this point there are so many classes that already take on hybrid roles. This assumes you have quite a few 3.5 books, though.
 

Nifft said:
What's the difference between concept and "build"?

Seriously, IMHO a "build" is an instantiation of a concept. How are they antithetical to you?

Cheers, -- N
I think the term build often has a rather negative connotation applied to it. This may or may not be justified in any particular case.

When talking about concept and 3e and multiclassing the main difficulty I found was finiding enugh class levels to accurately represent your character concpet. All levels are additive so it can take quite a while before the character you are playing represents at all the character in your head.

Given multiclass characters in previous editions were rarely more than a level behind everyone else until after around level 11 it made bringing your concept into play much easier much sooner.

3e also suffers from the problem that you cannot create an effective multiclassed spellcaster unless you add in various PrC's.

Of course 1e and 2e multilassing was straight up better than being single classed.* I often used to wonder how humans became the dominant race when their class options were so horribly limited with the exception of the superman like dual classers.


*This assumes you ignore the racial level limits which, in my experience, was the most common house rule ever.
 

Design your own

We've been using a point-buy system - Eclipse: The Codex Persona - which pretty much lets every character define their own class while staying compatible with all the standard classes from 3.0, 3.5, modern, future, and a lot of other rulesets. Since it's recently been released as Shareware (I've linked it in the signature to celebrate), and our groups are pretty happy with it, its probably worth a look.
 
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