thedungeondelver
Adventurer
Tsk tsk! Here and I thought your first post was spot on, lumen.
But it seems you're missing a key quote from the DUNGEON MASTERS GUIDE, to wit:
Gary Gygax said:
IT IS THE SPIRIT OF THE GAME, NOT THE LETTER OF THE RULES, WHICH IS IMPORTANT. NEVER HOLD TO THE LETTER WRITTEN, NOR ALLOW SOME BARRACKS ROOM LAWYER TO FORCE QUOTATIONS FROM THE THE RULEBOOK UPON YOU, IF IT GOES AGAINST THE OBVIOUS INTENT OF THE GAME. AS YOU HEW THE LINE WITH RESPECT TO CONFORMITY TO MAJOR SYSTEMS AND UNIFORMITY OF PLAY IN GENERAL, ALSO BE CERTAIN THE GAME IS MASTERED BY YOU AND NOT YOUR PLAYERS. WITHIN THE BROAD PARAMETERS GIVEN IN THE ADVANCED DUNGEONS & DRAGONS VOLUMES, YOU ARE CREATOR AND FINAL ARBITER. BY ORDERING THINGS AS THEY SHOULD BE, THE GAME AS A WHOLE FIRST, YOUR CAMPAIGN NEXT, AND YOUR PARTICIPANTS THEREAFTER, YOU WILL BE PLAYING ADVANCED DUNGEONS & DRAGONS AS IT WAS MEANT TO BE. MAY YOU FIND AS MUCH PLEASURE IN DOING SO AS THE REST OF US DO!
Never hold to the letter written, never let someone else (you, to me, for example) try and force their interpretation of the rules if it goes against the obvious intent of the game. Major systems - not all - uniformity in general, not specifically. You (me, you, everyone else) are final arbiter: not the rules.
Want something concrete?
Gary Gygax said:
When secondary skills are used, it is up to the DM to create and/or adjudicate situations in which these skills are used or useful to the player character. As a general rule, having a skill will give the character the ability to determine the general worth and soundness of an item, the ability to find food, make small repairs, or actually construct (crude) items. For example, an individual with armorer skill could tell the quality of normal armor, repair chain links, or perhaps fashion certain weapons. To determine the extent of knowledge in question, simply assume the role of one of these skills, one that you know a little something about, and determine what could be done with this knowledge. Use this as a scale to weigh the relative ability of characters with secondary skills.
It's up to the DM, not the rules. An individual: not specific classes.
Oh! Before I forget, earlier in the thread you said that rigidly there were only a few classes that could "handle" animals. What about magic-users and familiars? What about elves and griffons (per the MONSTER MANUAL)? Especially elves and griffons: no rules are given, it's just said that they can use griffons as mounts. What about aquatic elves and dolphins? What about Drow and their affinity to spiders? Surely dragons can be tamed. There are rules for taking their eggs to sell: someone's buying them and it isn't someone craving a gigantic omelet. How about someone buying blink dog pups? You can purchase war dogs, too (something I intend to do in a current game), there's no rules for handling dogs for any class - I guess the DM will have to make it up.
Now, I don't give a fig for 1e/3e comparisons, I can only go by what I've seen in the numerous games I've played over the years. But I've got a rack of examples up there that sorta kinda point out some problems with your argument.
O snap! Arisoto with another great example - characters climbing up after the ill-fated gnome in the DUNGEON MASTERS GUIDE play example!