Quasqueton
First Post
I recently saw a calendar at a mall kiosk with an image of three warplanes – a Sopwith Camel, a P-51 Mustang, and a F14 Tomcat – flying in formation with each other. I’ve often compared the history of D&D with the history of fighter planes in my mind, so I thought I’d see how it would work out with some actual thought.
Dungeons & Dragons rules editions compared to Airplane history
[Original] Dungeons & Dragons (OD&D)
Compare to the Wright brothers’ first airplane – It flew, and was an exciting new breakthrough, but needed improvement and expansion to become a full-fledge useful machine.
Basic Dungeons & Dragons (BD&D)
Compare this to World War I era planes – built on the original design, but a step improved; basic, relatively simple, yet effective in their role and time.
Advanced Dungeons & Dragons (AD&D1)
Compare this to World War II era planes – more building on the original design, but expanding; advanced, complicated, but more effective.
Unearthed Arcana and other supplements:
Advanced Dungeons & Dragons, Second Edition (AD&D2)
Compare this to Korean War era planes – expanding on the technology to the point of regularly using jets, missiles, and radar; advancing, and even more effective.
All the supplements take the plane analogy to the Vietnam era planes.
Dungeons & Dragons (D&D3)
Compare this to post-Cold War plane designs – expansions and refinements not only to the technology (like “fly by wire”), but to the whole deployment theory; no longer do bombers bomb and fighters fight as separate missions, but operations include an entire “package” of diverse but interworking units, including radar/control, bombers, air attack, ground attack, and even ground and sea forces.
What more will come?
_______________________
I can find all kinds of parallels/comparisons in this concept, including how airplane aficionados all have their preferred era.
Quasqueton
Dungeons & Dragons rules editions compared to Airplane history
[Original] Dungeons & Dragons (OD&D)
Compare to the Wright brothers’ first airplane – It flew, and was an exciting new breakthrough, but needed improvement and expansion to become a full-fledge useful machine.

Basic Dungeons & Dragons (BD&D)
Compare this to World War I era planes – built on the original design, but a step improved; basic, relatively simple, yet effective in their role and time.

Advanced Dungeons & Dragons (AD&D1)
Compare this to World War II era planes – more building on the original design, but expanding; advanced, complicated, but more effective.

Unearthed Arcana and other supplements:

Advanced Dungeons & Dragons, Second Edition (AD&D2)
Compare this to Korean War era planes – expanding on the technology to the point of regularly using jets, missiles, and radar; advancing, and even more effective.

All the supplements take the plane analogy to the Vietnam era planes.

Dungeons & Dragons (D&D3)
Compare this to post-Cold War plane designs – expansions and refinements not only to the technology (like “fly by wire”), but to the whole deployment theory; no longer do bombers bomb and fighters fight as separate missions, but operations include an entire “package” of diverse but interworking units, including radar/control, bombers, air attack, ground attack, and even ground and sea forces.



What more will come?

_______________________
I can find all kinds of parallels/comparisons in this concept, including how airplane aficionados all have their preferred era.
Quasqueton
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