[Adamant Entertainment] CORSAIR released, plus contest

GMSkarka

Explorer
Adamant Entertainment announces the premiere release of our D20 MasterKit line:


CORSAIR: The Definitive D20 Guide to Ships
ADM 2001 $7.95
(click on cover to purchase)

SAIL HO!
The crash of timbers, the snap of sail-cloth, the smell of salt-spray, and the wind at your back!
Corsair is the definitve D20 System guide to ships, compiling the acclaimed ship rules from Skull & Bones with the advanced rules from Buccaneers & Bokor, and featuring new ship types, new customization options, new ship feats, and guidelines for adapting the rules to fantasy worlds or later historical periods!

Everything you'll ever need for D20 adventure on the high seas, all in one product. Set sail.

Now available, exclusively through RPGNow.
Visit the RPGNow product page for a free demo chapter.

Adamant Entertainment is also offering a special promotion this weekend only (November 20-21): Email us at marketing@adamantentertainment.com-- the first 5 people to do so will receive a free copy of CORSAIR: The Definitive D20 Guide to Ships, and the next 15 will receive a coupon good for $1.00 off the purchase price.
 

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What do you know, I was one of the winners.:) It looks very good indeed so far, and will make a good book to have on the table for the players when I run a sea battle in Skull & Bones, the rules seem more clearly explained here as well as expanded. (Not having to flip through S&B and the two issues of Bucaneers & Bokor with the expanded rules is also a bonus.I have everything except the color ship plans printing out right now.)

The Auld Grump, who also needs to start work on World Works Maiden of the High Seas... a good compliment to these rules.

*EDIT* Okay that was an amusing typo - but the days of wooden shops and ironic men is over...
 
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Agreed! This is a great book. I like the Legendary Ship mechanic and already have some thoughts for my games. Though, it looks like there is a disparity between the chart on page 48, and the description of ship feats on page 49. Not a big deal I think.

What about a PDF of more ships? Maybe some light boats good for rivers? Any suggestions on the best type of ship to move large fighting forces across the sea? Maybe a few more deckplans? Perhaps even a collaborative with SkeletonKey games for some ship plan tiles?

Speaking of the Maiden, what would be the best stats to use for that in a game? I am nautically challenged and any advice is welcome indeed. :)
 

BardStephenFox said:
Speaking of the Maiden, what would be the best stats to use for that in a game? I am nautically challenged and any advice is welcome indeed. :)

I would say Frigate, Fourth Rate, or Third Rate depending on the build. You might be able to squeeze on more guns to fake a Second Rate, but she lacks the exagerated superstructure of a galleon, (thankfully so, the number of galleons sunk by their design was... impressive, some - like the Vasa (Gutave II Adolph's uber warship) sank immediately upon being launched, in at least one case being dragged back up and promptly sinking again upon being relaunched) and while a First Rate might not be impossible it would take a lot of work.

The Auld Grump, hmmm Sid Meier's Pirates is due for re-release...
 
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One of the good things about this system is that winds have an effect on ship movement. It seems silly that such a central facet of sailing vessels is ignored in the 3 other D20 sailing supplements I have seen. Most systems seem to treat square riggers as though they had engines aboard.

While there is no table of the effects of wind on combat it is pretty easy to apply the rules given under Sailing.

The Auld Grump
 
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TheAuldGrump said:
One of the good things about this system is that winds have an effect on ship movement.

:) Thanks for noticing. Chalk it up to me having grown up in the Hamptons. I spent quite a few of the summers of my youth crewing sailboats. ;)
 

Contest

I got an e-mail from them saying that the response had been overwhelming and that the prizes were gone - later on they sent me a coupon anyways!!!

Thanks a bunch!
 

GMSkarka said:
:) Thanks for noticing. Chalk it up to me having grown up in the Hamptons. I spent quite a few of the summers of my youth crewing sailboats. ;)

I've been on a few sailing ships, but never as crew, merely supercargo. The few times I have run sailing encounters in D20 games I have always called for balance rolls for anything greater than a Moderate wind, to a lubber it is amazing how much a ship heels over in the wind. Add in the waves and, well.... (And trust me, I am a lubber!)

Looking at Corsair has me going over Skull & Bones again. I really need to come up with a plotline. Hmmmm, R'lyeh perhaps? Or should I go with something for my home waters around New England? (Eastport or Smuttynose...)

By the way, what is that second file in the Corsair folder? My copy of Acrobat Reader can't get it to load.

The Auld Grump
 


TheAuldGrump said:
Looking at Corsair has me going over Skull & Bones again. I really need to come up with a plotline. Hmmmm, R'lyeh perhaps? Or should I go with something for my home waters around New England? (Eastport or Smuttynose...)

...or Innsmouth...or Dunwich... :D

TheAuldGrump said:
By the way, what is that second file in the Corsair folder? My copy of Acrobat Reader can't get it to load.

Hm. There should only be one file....unless...

Oh, I know what it probably is. I'm in the habit of taking the preview image of the cover graphic and replacing the standard PDF icon on the file (I'm on a Mac)...Perhaps that doesn't work with Windows files, and it included the data doing that as a separate thing? I dunno.

What is the file called?
 

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