[Adamant Entertainment] DREAMSCAPES

GMSkarka

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“Our life is two-fold: Sleep hath its own world,
A boundary between the things misnamed
Death and existence: Sleep hath its own world,
And a wide realm of wild reality,
And dreams in their development have breath,
And tears, and tortures, and the touch of joy; "

––Lord Byron, The Dream.


Take your d20 characters to adventure in worlds beyond sleep! Dreamscapes provides rules to help GMs create exotic and unique Dream Planes for their players to experience and explore. It presents a baseline of rules for designing and campaigning within a Dream Plane and is supplemented with a number of variants in order to allow GMs to accentuate whatever facet of the Dream Plane they prefer.

This 157-page PDF, written by Joseph Miller, is packed full of rules for expanding your d20 fantasy campaigns into the Dream realm: Have your characters journey to these planes on an epic quest, or even set your entire campaign in a Dream Realm that would make Morpheus proud.

The flowing is a brief breakdown of what lies within the chapters of Dreamscapes:

Chapter 1––Sleep Hath Its Own World: Provides GMs a plethora of possible planar traits a Dream Plane might have and details the effects each trait has on both the inhabitants and lands of a Dream Plane. It also introduces six example Dream Planes for inspiration and quick use in adventures and campaigns. Finally, the Dream Point System is presented as the standard method of indicating and balancing a character’s ability to exaggerate their abilities in the Dream Plane and even influence the reality of the Dream Plane itself.

Chapter 2––To Sleep! Perchance to Dream: Introduces the various types of dreamers that might be found within a Dream Plane and discusses issues from how dreamers enter or depart the plane to how they live or die in a dream. Each of the six example Dream Planes are also discussed here to give GMs an idea of how the various dreamer types work within specific Dream Planes. Standard templates for each dreamer type are also included for ease of use within a Dream Plane campaign that assumes the standard dreamer rules presented in this chapter. This chapter also includes information on the standard racial dream traits and surreal class features, which are used to embellish characters within a Dream Plane.

Chapter 3––Why Not?: Details the new and incredible dream uses for skills that allow for everything from balancing on thin air to swimming up a waterfall. It describes the dream benefits a character gains when he has access to a particular feat within the Dream Plane. Dream items are also discussed from what they are made of to their symbolism. Interspersed throughout each section are new skills, feats, and equipment made specifically for use in a dream-based campaign, thus allowing GMs and players to create characters that are more focused on adventuring in the Dream Plane.

Chapter 4––Boldness has Genius: Contains information upon how magic and magic items might be affected or altered within a Dream Plane. It presents a number of possible dream spells that characters might be able to use while in a dream world and includes information on spell templates and how they interact with spellcasting in the Dream Plane. This chapter also delves into the question of whether intelligent items dream and provides a number of new dream-oriented magic items for use in the Dream Plane.

Appendix A—Monsters under the Bed: Contains guidelines for altering and creating monsters for a Dream Plane.

Appendix B–– Alternative Dream Abilities: This appendix provides GMs with alternative rules for racial dream traits, surreal class features, skills, and feats that are not based upon the Dream Point System.

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Interesting. Any thoughts on compatibility with the Oneiromancy chapter in Penumbra's Occult Lore? I currently use that and if the products are complementary, I will have to schedule a purchase. :)
 
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BardStephenFox said:
Interesting. Any thoughts on compatibility with the Oneiromancy chapter in Penumbra's Occult Lore? I currently use that and if the products are complementary, I will have to schedule a purchase. :)

I'd love to say "YES!"....

But I've never read Occult Lore, and the author didn't cite it for OGL usage, so I'm not sure if it's compatible, outside of the natural, built-in compatibility of d20 rules.
 

barsoomcore said:
Does that say 157 PAGES!?

*double-checks*

Yep, it sure does. That's a whole lot of dreamy goodness.

You're not kidding. That's the thing that impressed me the most about Joseph Miller's work on this--it was so damned *detailed.* He really put a lot into this.

Here's a juicy behind-the-scenes tidbit: This is actually only HALF of the product he pitched to us. The other half was a specific campaign setting using these rules. I had to ask him to cut that stuff out! We'll see about releasing it, though, depending on the reaction to this.
 

I can back Gareth up on this one. Joseph Miller has done a kick-ass write up on Dreaming. And the campaign setting, working title of Nevermore, was very nice as well. Glad to see it out for public consumption.

I was sort-of a playtester. :D

joe b.
 

I bumped into this on rpgnow this morning and assumed it was old and that I had missed the announcement. I've noticed that I've been more interested lately in PDF stuff than in printed stuff (what with this and the Bushido thing, etc).

Anyway, why doesn't Adamant have an entry in the ENWorld review database? Since I thought Dreamscapes was old,I was looking for a review.


Aaron

There was an old movie called Dreamscape that happened to be on TV this weekend. I hadn't seen it in 10 years. Weird
 

Aaron2 said:
Anyway, why doesn't Adamant have an entry in the ENWorld review database? Since I thought Dreamscapes was old,I was looking for a review.

*shrug* I dunno. I guess because nobody has bothered to review any of our products (well, outside of SKULL & BONES, which we designed for Green Ronin, and appears under Green Ronin's name since they published it).
 


jgbrowning said:
I can back Gareth up on this one. Joseph Miller has done a kick-ass write up on Dreaming. And the campaign setting, working title of Nevermore, was very nice as well. Glad to see it out for public consumption.

It was a great experience and I had a lot of fun running that adventure for you and Suzi at the Game Day... and I'm glad a portion of it is now out there for gamers to consume (hmmm... dreamy goodness ;-)

Take Care,
Joseph

PS: I hope all is going well with you and Suzi... (I she feeling better? I saw she had some nasty bug in her system)... email me the (less gory) details of your adventures in India. I'd love to hear more about them ;-)
 

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