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Adamant Entertainment's support of Third Edition continues!
“You see a lumbering, 9-foot-tall humanoid, lurching towards you. It's hunched over at the shoulders, it’s arms nearly dragging the ground. Its rubbery skin is the color of green moss, and it has tufts of greenish- black hair....”
“It’s a Troll -- everybody break out your fire attacks...”
How many times has this happened to you?
Monsters should give the players a thrilling encounter, but it’s incredibly difficult to convey a fear of the unknown when your players have had the usual assortment of monsters memorized for a decade or more.
That’s where this product comes in.
To modify any creature, take the basic stat block of any monster, and then roll on the tables provided herein. The Monster Modifier creates a one-of-a-kind template which is then immediately applied to a creature, creating a brand-new monster.
Before long, when their characters encounter a monster, the reaction you hear from your players won’t be a knowing recitation of the monster’s stats, abilities and weaknesses....but rather:
“What the heck is that thing?”
“What do we do?”
“HELP!”
ADM2027
$2.00 US
Click on Cover for more info.
Adamant Entertainment's support of Third Edition continues!
“You see a lumbering, 9-foot-tall humanoid, lurching towards you. It's hunched over at the shoulders, it’s arms nearly dragging the ground. Its rubbery skin is the color of green moss, and it has tufts of greenish- black hair....”
“It’s a Troll -- everybody break out your fire attacks...”
How many times has this happened to you?
Monsters should give the players a thrilling encounter, but it’s incredibly difficult to convey a fear of the unknown when your players have had the usual assortment of monsters memorized for a decade or more.
That’s where this product comes in.
To modify any creature, take the basic stat block of any monster, and then roll on the tables provided herein. The Monster Modifier creates a one-of-a-kind template which is then immediately applied to a creature, creating a brand-new monster.
Before long, when their characters encounter a monster, the reaction you hear from your players won’t be a knowing recitation of the monster’s stats, abilities and weaknesses....but rather:
“What the heck is that thing?”
“What do we do?”
“HELP!”
ADM2027
$2.00 US
Click on Cover for more info.