In 1999, game designer Gareth-Michael Skarka brought gamers behind the scenes to witness the creation of an RPG from inspiration through design and into production, via a popular column at RPGnet.
The game, UnderWorld, was published by Synister Creative Systems and released at GenCon 2000, to critical acclaim. It quickly sold out of its entire print run.
Now, for the first time in nearly four years, the Adventure Game of Subterranean Fantasy has returned.

Down below the streets of New York City, there exists a world of wonder and adventure, unseen by those above. Magic courses like blood through veins made from steel tracks and transformers. The UnderWorld is home to the Homeless, to the Freaks, to the Junkmen and more. Steely-eyed Bravos hunt their prey in dark tunnels far below the subways, while brave Taggers scout new paths between the varied Domains, and mark trails for all to follow. Creatures of Legend walk the platforms below the city, and brilliant Artificers build inventions of bizarre science, borne of madness.
This is a world of heroes and villains...
of magic and romance...
of gods and monsters.
Unseen. Unknown. Unforgettable.
UnderWorld
UnderWorld is an adventure game, usable for either table-top or live-action play. All you need are the guidelines presented in this book, and a handful of coins.
Click on the cover image above to purchase, exclusively via RPGNow.
Read reviews of UnderWorld:
Read the original design column, Game Design Step by Step, at RPGnet
For more information visit the Adamant Entertainment website, at http://www.adamantentertainment.com
The game, UnderWorld, was published by Synister Creative Systems and released at GenCon 2000, to critical acclaim. It quickly sold out of its entire print run.
Now, for the first time in nearly four years, the Adventure Game of Subterranean Fantasy has returned.

Down below the streets of New York City, there exists a world of wonder and adventure, unseen by those above. Magic courses like blood through veins made from steel tracks and transformers. The UnderWorld is home to the Homeless, to the Freaks, to the Junkmen and more. Steely-eyed Bravos hunt their prey in dark tunnels far below the subways, while brave Taggers scout new paths between the varied Domains, and mark trails for all to follow. Creatures of Legend walk the platforms below the city, and brilliant Artificers build inventions of bizarre science, borne of madness.
This is a world of heroes and villains...
of magic and romance...
of gods and monsters.
Unseen. Unknown. Unforgettable.
UnderWorld
UnderWorld is an adventure game, usable for either table-top or live-action play. All you need are the guidelines presented in this book, and a handful of coins.
Click on the cover image above to purchase, exclusively via RPGNow.
Read reviews of UnderWorld:
- Daniel Pond at RPGnet.
- Chris Womack at RPGnet
- Derek Guder at RPGnet
- John Wilson at Valkyrie Quarterly
Read the original design column, Game Design Step by Step, at RPGnet
For more information visit the Adamant Entertainment website, at http://www.adamantentertainment.com