So Basically you say:
It is only vaguely refeneced to that enhancements in general are magical? (Not including the part where it say that adamantium doesn't work in an Anti-magic field)
And the fact that I disagree with you automatically means that I'm ignoring what you have said?
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What are you talking about? Quality does not equal enhancement. The rules never state or imply this.
That was kind of the point.
Is this something you are making up?
Adamantine may be masterwork and strong but it need to be considered magical in order to sunder a magical weapon.
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Sure. Adamantium is strong. But without the note that it works in an anti-magic field that could just as well have been because of a normal magical enhancement. You could even still argue that it is still magical. Just very powerfull. The none-mortal kind
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It was something I made up. Magical enhancement bonuses do make a material harder and more durable, which is all that matters when you are sundering something. A natural enhancement would serve the same purpose.
And this does contradict the PHB.
Noting this part:
I do find that they contradicting some things. (See below)
BTW. Are you trying to hurt my feelings?
Are you deliberately ignoring statements I've made that already answer your questions?
And BTW. What questions? I only asked one.
- I asked where it said adamantium keep working in a anti-magic field. I also said that since I hadn't found that part I saw no reason to call adamantium none-magical. The only answer needed for that was a direction to DMG p. 242. The rest is just BS.
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The rules certainly doesn't support your view 100%.
And as you can see neither do they support your view a 100%.
Ahh yes... My blind friend:
Ok, you are blind. What part of me saying the core rules have a "vague reference" gave you the idea that I said the written rules support this 100%?
This part:
It is vague, it's just not spelled out. I said it wasn't clear, but you keep pushing. What exactly do you want? The rules certainly doesn't support your view 100%.
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I understand that you have very high thoughts about the sage. I don't see the Corerules as perfect but I considder the sages rulings to be even less than that. But generally: As long as the rules make sense defined in a specific way I don't see any reason to come up with a definition of the gameworld that contradicts them.
But I don't want to continue this discussion with an addon about the sage so...
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Conclusion:
A all things can make sense if one can start ignoring the rules as you do in the sunder example. You are free to rule 0 all you want. But the rules does contradict your sharpness/hardness idea (Magic does make something stronger. The rules does say that. But magic is apperently more than that, since the hardness/sharpness of your weapon is not all that counts when you want to sunder something magical). And the rules does not leave out that a "natural enhancement" is magic. But yes. There is a problem in the rules being vague here.
Note: Yes. You having keept repeating yourself at all have made this tiresome.