ConcreteBuddha
First Post
Elder-Basilisk said:What's the point of adamantine weapons?
Anti-magic zones and dead magic zones are the most obvious answers.
In my campaigns, these areas are extremely rare. I think they are mostly inventions of the FR setting.
Monsters with dispel magic and anti magic rays (such as beholders) are more common so I can see this as being useful.
If you want more than a +2 (weapon)...
This is my primary gripe. (The armor thingy is a moot point because armor doesn't negate DR.)
Everything at higher levels has some form of DR. A +1 or a +2 isn't going to cut it. Hence why I always want higher than these bonuses and I don't see how making adamantine affect DR is going to overpower the material.
Sunder avoidance:
I concede on this point. Adamantine is awesome when it comes to weapon breakage. Perhaps it's worth it just for this benefit. (Until they come out with a "hardness" enchantment...)