Adamantite Question !!

Elder-Basilisk said:
What's the point of adamantine weapons?

Anti-magic zones and dead magic zones are the most obvious answers.

In my campaigns, these areas are extremely rare. I think they are mostly inventions of the FR setting.

Monsters with dispel magic and anti magic rays (such as beholders) are more common so I can see this as being useful.


If you want more than a +2 (weapon)...

This is my primary gripe. (The armor thingy is a moot point because armor doesn't negate DR.)

Everything at higher levels has some form of DR. A +1 or a +2 isn't going to cut it. Hence why I always want higher than these bonuses and I don't see how making adamantine affect DR is going to overpower the material.

Sunder avoidance:

I concede on this point. Adamantine is awesome when it comes to weapon breakage. Perhaps it's worth it just for this benefit. (Until they come out with a "hardness" enchantment...)
 

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There's a Dragon Mag with rules for adding special weapon qualities to an adamant weapon. The weapon used was a "Black Blade of Subtlety", acting like a Subtle Dagger. It didn't detect as magic. Unfortunately, I don't have that mag, so someone else may have to look for it.
 

I'll just add a quote:

Drow of the Underdark, chapter 7, Drow Craftswork, page 88.

Clothing and Weaponry

Drow weapons and armor are usually crafted from a dark, flexible metal known as adamantine, an alloy of adamantite.<snip>
Drow craftsmen, armorers, and wizards have developed careful processes to expose the materials from which these items are made to a specific combination of radiations and enchanted materials, and to handle the raw material in exacting, largely seret ways.
This process takes a long time, and hence is ongoing: the adamantite ore that will be used in the adamantine alloy of a drow buckler may spend a year or more "baking" in the cold, hard radiations of a guarded, highly-prized natural cyst-cavern, in the heart of what was once a lava flow.<snip>
It is important to note that the locations of high-radiation areas in the Underdark force most drow communities to be stationary. Thus, they are relatively easy prey for rival drow, monsters and other subterran races. This has forced the drow to develop strong fighting magic, good training and tactics, to survive.
 

Oddly, enough, two of the last three individuals in my Game of death possess a huge amount of admantine.


Favored item I have discovered for the price seems to be Admantine full plate mail.
 

One major advantage, from a DM's point of view, is that adamantine full plate doesn't resize to fit the wearer. I can give it to my NPC's with the knowledge that it will take a lot of work for the PC's to adapt it to their own use.
 

Macbrea said:
Oddly, enough, two of the last three individuals in my Game of death possess a huge amount of admantine.


Favored item I have discovered for the price seems to be Admantine full plate mail.

Yes, If it hadn't have been for that lousy spending limit, Verdin would've purchased Adamantine Fullplate to go with the Fortification enchantment...

A pox upon Vilhelm and his lucky die rolls...
 

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