Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Resources
Latest reviews
Search resources
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
EN Publishing
EN5ider
Level Up: Advanced 5E
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
NOW LIVE FOR 14 DAYS ONLY! --
Enchanted Trinkets II for D&D 5th Edition
on Kickstarter! More enchanted trinkets for your 5th Edition game in a new softcover compilation!
log in
or
register
to remove this ad
Home
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adamant's Tome of Secrets: How has it aged?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azgulor" data-source="post: 5320202" data-attributes="member: 14291"><p><strong>Tome of Secrets</strong>: I find it to be a mixed bag, but a fairly useful one.</p><p></p><p>Races - I wasn't particularly wowed by these. However, I'm an ardent opponent of the "Mos Eisely Effect", so I didn't buy the book for these anyway. Since none saw use at my table, I can't really comment on the mechanical merits of the races.</p><p></p><p>Classes - Some solid contributors but hasn't aged well against the <em>APG</em>, <em>Fist Full of Denari</em>, & the <em>Genius Guides</em>. It's a blend of "Migrate my 3.5 character" and fresh attempts. Best ideas/classes: Artificer, Knight, Swashbuckler, Warlord. The spell-casting classes seemed ok mechanically, but didn't fire me up the way the <em>APG's</em> Oracle & Witch did. If I had to fault the classes, it's for playing it safe. Fistful of Denari is the martial-class supplement to beat and I give higher marks to the Genius Guides for originality. I haven't done a side-by-side comparison of the ToS-Knight vs. APG-Cavalier or FFOD-Knight or the Warlord vs the GG: WarMaster. I do give ToS points for Swashbuckler & Artificer. I think Swashbuckler is as viable as any APG Archetype option & I haven't seen the Artificer concept done anywhere else.</p><p></p><p>Drawbacks - I like 'em.</p><p></p><p>Occupations - I like 'em. If Traits are in play they're perhaps less useful. However, NPCs don't get traits but NPCs could have Occupations.</p><p></p><p>The Game Master Section is a mix of earlier PF-updated PDFs combined with some new material. Shock-and-Awe (morale rules) & Hot Pursuit (chase rules) are my favorites here. S&A isn't for everyone but Hot Pursuit is a must-have in my book. The rest is a decent selection of GM pot-luck. Also, given that Paizo has decided that firearms will not see signficant use in the setting, for those who desire it ToS has a pretty good firearms system. Finally, the random adventure generator works surprisingly well, esp. when your players go in an unexpected direction.</p><p></p><p></p><p>My conclusion: <em>Tome of Secrets </em>is not a "theme" book like <em>Fist Full of Denari </em>or the <em>APG</em>. If that's what you're expecting, you'll likely be disappointed. ToS is a grab bag of goodies for players & GMs. It's not what I would consider essential to a Pathfinder GM like some other 3rd-party products (like <em><strong>Fist Full of Denari, Genius Guide classes, Rite Publishing's Secrets of Martial Mastery</strong></em>)- but I do consider it a strong "Nice-to-Have".</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5320202, member: 14291"] [B]Tome of Secrets[/B]: I find it to be a mixed bag, but a fairly useful one. Races - I wasn't particularly wowed by these. However, I'm an ardent opponent of the "Mos Eisely Effect", so I didn't buy the book for these anyway. Since none saw use at my table, I can't really comment on the mechanical merits of the races. Classes - Some solid contributors but hasn't aged well against the [I]APG[/I], [I]Fist Full of Denari[/I], & the [I]Genius Guides[/I]. It's a blend of "Migrate my 3.5 character" and fresh attempts. Best ideas/classes: Artificer, Knight, Swashbuckler, Warlord. The spell-casting classes seemed ok mechanically, but didn't fire me up the way the [I]APG's[/I] Oracle & Witch did. If I had to fault the classes, it's for playing it safe. Fistful of Denari is the martial-class supplement to beat and I give higher marks to the Genius Guides for originality. I haven't done a side-by-side comparison of the ToS-Knight vs. APG-Cavalier or FFOD-Knight or the Warlord vs the GG: WarMaster. I do give ToS points for Swashbuckler & Artificer. I think Swashbuckler is as viable as any APG Archetype option & I haven't seen the Artificer concept done anywhere else. Drawbacks - I like 'em. Occupations - I like 'em. If Traits are in play they're perhaps less useful. However, NPCs don't get traits but NPCs could have Occupations. The Game Master Section is a mix of earlier PF-updated PDFs combined with some new material. Shock-and-Awe (morale rules) & Hot Pursuit (chase rules) are my favorites here. S&A isn't for everyone but Hot Pursuit is a must-have in my book. The rest is a decent selection of GM pot-luck. Also, given that Paizo has decided that firearms will not see signficant use in the setting, for those who desire it ToS has a pretty good firearms system. Finally, the random adventure generator works surprisingly well, esp. when your players go in an unexpected direction. My conclusion: [I]Tome of Secrets [/I]is not a "theme" book like [I]Fist Full of Denari [/I]or the [I]APG[/I]. If that's what you're expecting, you'll likely be disappointed. ToS is a grab bag of goodies for players & GMs. It's not what I would consider essential to a Pathfinder GM like some other 3rd-party products (like [I][B]Fist Full of Denari, Genius Guide classes, Rite Publishing's Secrets of Martial Mastery[/B][/I])- but I do consider it a strong "Nice-to-Have". [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adamant's Tome of Secrets: How has it aged?
Top