Adapting Dungeon Mag. adventures to Dark Sun

A2Z

Adventurer
I'm looking for ideas on which Dungeon adventures might be easily adapted to using in a Dark Sun campaign. I have all the issues from #89 onward so adventures in those issues would be most useful.

Also, I know there were three 2E Dark Sun specific adventures in older Dungeon magazines. I have two of the adventures, Raiders of the Chanth and Grave Circumstances. But were are any others? If there are maybe I can find a back issue somewhere if I'm lucky.

Anyway, has anyone used any of the newer Dungeon adventures in a Dark Sun game? If so which ones and how did you go about adapting them for your games?
 
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A2Z said:
Where's all the Dark Sun love a gone!!?

Well, my Dungeon related Dark Sun love is gone until Paizo publishes rules for weapon breakage, heat related armour penalties and the Bard prestige class.
 



diaglo said:
Pandemonium in the Veins from Dungeon 96 paired with Dragon #303
That's a good idea. A gladiator game slides right into Drak Sun. I had completely forgotten about that crossover. Any other ideas? How about some wilderness adventures that might be easiler adapted to DS?
 

here are a few more adventures to try from older issues:

47 The Assassin Within by Paul F. Culotta AD&D AQ
51 The Last Oasis by Peter Aberg AD&D AQ
57 The Rose of Jumlat by Jeroen Grasdyk AD&D AQ
63 Blood & Fire by John Baichtal AD&D AQ
68 Al-Kandil by John Baichtal AD&D AQ Side Trek
35 The Year of Priest's Defiance by Allen Varney & Rick Swan AD&D DS
44 Raiders of the Chanth by Randy Maxwell AD&D DS
56 Grave Circumstances by Bill Slavicsek AD&D DS
31 Telar in Norbia by Willie Walsh AD&D
 

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