PopeStig
First Post
Hi all,
After a long hiatus from DM'ing D&D (since AD&D 2nd ed) I've decided to pick up the gauntlet again and run a campaign. I've invested in the 3.5 rulebooks and quickly drafted together a campaign world that's pretty much what Europe could have been in the middle ages if Rome hadn't collapsed on itself and have nicked most of the names and moods of places from Guy Gavriel Kay and David Gemmel. Into this I've added a solid helping of background from the Elder Scroll series of games, and will set the initial series of adventures in Morrowind some five hundred years after the defeat of Dagoth Ur and the fall of the Tribunal. This form of world-building shorthand has enabled me to quickly cobble together a backdrop and will enable me to consentrate on adventures and with the plethora of walkthroughs available of the web, designing adventures for the players should be a relative walk in the park.
Before I embark on translating the various monsters into D&D terms, I just wanted to check with the rest of you if any of you have tried translating Morrowind into D&D and any experience you've had with it, any pitfalls I should avoid and work that has already been done for me that I can nick, to keep up the thieving spirit of the world-building so far
The rich backstory of the world seems to lend itself nicely to adventure hooks.
After a long hiatus from DM'ing D&D (since AD&D 2nd ed) I've decided to pick up the gauntlet again and run a campaign. I've invested in the 3.5 rulebooks and quickly drafted together a campaign world that's pretty much what Europe could have been in the middle ages if Rome hadn't collapsed on itself and have nicked most of the names and moods of places from Guy Gavriel Kay and David Gemmel. Into this I've added a solid helping of background from the Elder Scroll series of games, and will set the initial series of adventures in Morrowind some five hundred years after the defeat of Dagoth Ur and the fall of the Tribunal. This form of world-building shorthand has enabled me to quickly cobble together a backdrop and will enable me to consentrate on adventures and with the plethora of walkthroughs available of the web, designing adventures for the players should be a relative walk in the park.
Before I embark on translating the various monsters into D&D terms, I just wanted to check with the rest of you if any of you have tried translating Morrowind into D&D and any experience you've had with it, any pitfalls I should avoid and work that has already been done for me that I can nick, to keep up the thieving spirit of the world-building so far

The rich backstory of the world seems to lend itself nicely to adventure hooks.