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General Tabletop Discussion
D&D Older Editions
Adapting Scales of War to the Nentir Vale
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<blockquote data-quote="Zeromaru X" data-source="post: 9111084" data-attributes="member: 65487"><p>Much like the Rivenroar crypt in the original adventure. And it's close enough to Fallcrest for this conversion to work as intended. Rivenroar was located away from Brindol, in some mountains. The skill challenge for getting there must be changed from exploring the mountains to exploring a marshland (the Witchlight Fens), but otherwise the places serve their purpose.</p><p></p><p></p><p></p><p>Kalton Manor was briefly explored in the Mark of Nerath novel. It seems that Emperor Magroth (the very first emperor of Nerath) sent a military expedition to conquest the Nentir Vale, and the soldiers built a fort in the place where Kalton Manor woulld be built in the future. The fort had an underground chamber where the Nerathans put a teleportation circle to a chamber in his palace of Nerathum (the old name of the city that would be later known as Nera, the capital of the empire). For some unexplained reason, the expedition failed and it took many centuries before the Nerathans returned to the Nentir Vale.</p><p></p><p>It was during this second expedition that the Kaltons built their manor there. The room with the teleportation circle became the basement of the manor. In the novels, only Magroth knew about the teleportation circle, so I guess the undead from the original adventure (that would be the Kaltons in our conversion) are completely unaware of the teleportation circle and the history of the place where they decided to build their cursed home.</p><p></p><p>Anyways, I was thinking what to do with the gnomes. I have two ideas:</p><p></p><p>1. Change them with some goblins, perhaps from Gorizbadd or the Banite goblins of the Chaos Scar, as it makes sense that Sinruth would search for help from tribes outside Daggerburg if he wants to become a warlord himself, and perhaps even usurp Delderosh at some point.</p><p></p><p>2. The undead in the original adventure are worshipers of Vecna. According to Monster Vault, Vecna is the "patron" deity of the gnomes. Perhaps the gnomes are some Vecnites that work with the undead. It would help explain how Sinruth became an ally of living-eater undeads...</p><p></p><p>Any suggestions on the topic will be appreciated.</p></blockquote><p></p>
[QUOTE="Zeromaru X, post: 9111084, member: 65487"] Much like the Rivenroar crypt in the original adventure. And it's close enough to Fallcrest for this conversion to work as intended. Rivenroar was located away from Brindol, in some mountains. The skill challenge for getting there must be changed from exploring the mountains to exploring a marshland (the Witchlight Fens), but otherwise the places serve their purpose. Kalton Manor was briefly explored in the Mark of Nerath novel. It seems that Emperor Magroth (the very first emperor of Nerath) sent a military expedition to conquest the Nentir Vale, and the soldiers built a fort in the place where Kalton Manor woulld be built in the future. The fort had an underground chamber where the Nerathans put a teleportation circle to a chamber in his palace of Nerathum (the old name of the city that would be later known as Nera, the capital of the empire). For some unexplained reason, the expedition failed and it took many centuries before the Nerathans returned to the Nentir Vale. It was during this second expedition that the Kaltons built their manor there. The room with the teleportation circle became the basement of the manor. In the novels, only Magroth knew about the teleportation circle, so I guess the undead from the original adventure (that would be the Kaltons in our conversion) are completely unaware of the teleportation circle and the history of the place where they decided to build their cursed home. Anyways, I was thinking what to do with the gnomes. I have two ideas: 1. Change them with some goblins, perhaps from Gorizbadd or the Banite goblins of the Chaos Scar, as it makes sense that Sinruth would search for help from tribes outside Daggerburg if he wants to become a warlord himself, and perhaps even usurp Delderosh at some point. 2. The undead in the original adventure are worshipers of Vecna. According to Monster Vault, Vecna is the "patron" deity of the gnomes. Perhaps the gnomes are some Vecnites that work with the undead. It would help explain how Sinruth became an ally of living-eater undeads... Any suggestions on the topic will be appreciated. [/QUOTE]
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