Zeromaru X
Arkhosian scholar and coffee lover
While debating on this post, @Jacob Lewis suggested an idea: "Scales of War set in the Nentir Vale. Updated for post-MM3/Essentials updates." And the idea sparked my creativity!
You would say: "But Zero, Scales of War is already set in the Nentir Vale", and that would be both, technically right and technically wrong. While the adventure path is indeed set in a setting compatible with that of the Nentir Vale's worldview, it is not set in the Nentir Vale region proper. So, yes, my plan is to adapt this adventure path for the Nentir Vale region.
So, it's worth to maintain the references to the Red Hand of Doom in this conversion? Or adapt it by integrating the Bloodspear orcs, that make more sense in the setting? Any insight in this matter would be appreciated. As are any ideas you may want to contribute to this project.
Anyways, this is the first post of the project. Next step: Rescue at Rivenroar.
You would say: "But Zero, Scales of War is already set in the Nentir Vale", and that would be both, technically right and technically wrong. While the adventure path is indeed set in a setting compatible with that of the Nentir Vale's worldview, it is not set in the Nentir Vale region proper. So, yes, my plan is to adapt this adventure path for the Nentir Vale region.
While reading the Rules Compendium to remind me myself of the rules of 4e, I have been thinking about the adaptation of the story as well. I came to the conclusion that converting this adventure path to any campaign setting is going to require a good deal of work. At the very least, it is going to require a considerable amount of taking notes. I have found in beginning this conversion, including reading ahead in the adventures, that certain sacrifices have to be made and that not everything will fit neatly.
For instance, in Rescue at Rivenroar there is mention of the old Red Hand of Doom, however the Red Hand has no real impact or importance in the following adventures. There is also no huge invasion of goblins in the story of the Nentir Vale; instead, the great invasion that destroyed the Nentir Vale in the past was that of the Bloodspear orc horde.
For instance, in Rescue at Rivenroar there is mention of the old Red Hand of Doom, however the Red Hand has no real impact or importance in the following adventures. There is also no huge invasion of goblins in the story of the Nentir Vale; instead, the great invasion that destroyed the Nentir Vale in the past was that of the Bloodspear orc horde.
So, it's worth to maintain the references to the Red Hand of Doom in this conversion? Or adapt it by integrating the Bloodspear orcs, that make more sense in the setting? Any insight in this matter would be appreciated. As are any ideas you may want to contribute to this project.
Anyways, this is the first post of the project. Next step: Rescue at Rivenroar.
Last edited: