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Adapting the Warlock Chassis for other Classes
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<blockquote data-quote="EzekielRaiden" data-source="post: 9366960" data-attributes="member: 6790260"><p>I have watched the relevant part of that video.</p><p></p><p><em>Treantmonk agrees with me</em>.</p><p></p><p>Maybe, if you're going to cite something as evidence for your claims, it would be helpful to actually check to make sure that it doesn't say exactly the opposite.</p><p></p><p>He liked <em>other</em> things about the One D&D warlock. He does not, at any point, deny that this portion is a major nerf (because it is, other than the Arcane spell list), and specifically calls out that it is the illusion of a choice at every level that the 5.0 Warlock would have gained Mystic Arcana originally.</p><p></p><p>Edit: Watching further...his claims about this being better spellcasting are dependent on <em>my other criticisms of the existing Warlock</em>. That it is punished by the way people actually play the game, and it <em>shouldn't</em> be--that changes needed to come in order to make the Warlock actually keep up with other spellcasters. So even on that front, he doesn't actually disagree with me. Yes, I agree that this Warlock casts more spells. It is also weaker, and is specifically punished in terms of Invocations. Just because you aren't starved for the invocations you <em>critically need</em> in order to make your core shtick better, doesn't mean you somehow <em>aren't</em> losing those.</p><p></p><p>It is a fair criticism that I was ignoring how the Playtest 5 Warlock effectively baked one invocation into each of the three reworked Pacts. But so does the Playtest 7 version--and that one does not punish people for failing to take Mystic Arcanum, so....yeah. Point stands.</p><p></p><p>I stand by what I said. The Playtest 5 Warlock was nerfed significantly in terms of invocations. It gained access to the Arcane spell list, which was a buff, but that "no class spell list" concept was a bad design idea (there's a reason it was abandoned.) It certainly would cast more spells per day--but unless you give up half your invocations, you massively lose out in power, AND you progress spells dramatically more slowly. <em>Without</em> Mystic Arcana auto-slotted at every chance, you literally do cast fewer spells per day until level 7, and don't cast more until the teens. Even <em>with</em> it, you'll be casting almost exclusively fewer, weaker spells until the high single digits.</p><p></p><p>Yes, there were parts that were better and parts that were worse. But by and large, <em>other than</em> the spells being daily and having the whole Arcane list? It was a massive nerf. And <em>particularly</em> in terms of the Invocations, it is not possible to argue that it wasn't a nerf. Treantmonk simply declared "well, you aren't losing any of the ones you NEED, so it's not a problem." It was a problem. And that's why P7 changed it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9366960, member: 6790260"] I have watched the relevant part of that video. [I]Treantmonk agrees with me[/I]. Maybe, if you're going to cite something as evidence for your claims, it would be helpful to actually check to make sure that it doesn't say exactly the opposite. He liked [I]other[/I] things about the One D&D warlock. He does not, at any point, deny that this portion is a major nerf (because it is, other than the Arcane spell list), and specifically calls out that it is the illusion of a choice at every level that the 5.0 Warlock would have gained Mystic Arcana originally. Edit: Watching further...his claims about this being better spellcasting are dependent on [I]my other criticisms of the existing Warlock[/I]. That it is punished by the way people actually play the game, and it [I]shouldn't[/I] be--that changes needed to come in order to make the Warlock actually keep up with other spellcasters. So even on that front, he doesn't actually disagree with me. Yes, I agree that this Warlock casts more spells. It is also weaker, and is specifically punished in terms of Invocations. Just because you aren't starved for the invocations you [I]critically need[/I] in order to make your core shtick better, doesn't mean you somehow [I]aren't[/I] losing those. It is a fair criticism that I was ignoring how the Playtest 5 Warlock effectively baked one invocation into each of the three reworked Pacts. But so does the Playtest 7 version--and that one does not punish people for failing to take Mystic Arcanum, so....yeah. Point stands. I stand by what I said. The Playtest 5 Warlock was nerfed significantly in terms of invocations. It gained access to the Arcane spell list, which was a buff, but that "no class spell list" concept was a bad design idea (there's a reason it was abandoned.) It certainly would cast more spells per day--but unless you give up half your invocations, you massively lose out in power, AND you progress spells dramatically more slowly. [I]Without[/I] Mystic Arcana auto-slotted at every chance, you literally do cast fewer spells per day until level 7, and don't cast more until the teens. Even [I]with[/I] it, you'll be casting almost exclusively fewer, weaker spells until the high single digits. Yes, there were parts that were better and parts that were worse. But by and large, [I]other than[/I] the spells being daily and having the whole Arcane list? It was a massive nerf. And [I]particularly[/I] in terms of the Invocations, it is not possible to argue that it wasn't a nerf. Treantmonk simply declared "well, you aren't losing any of the ones you NEED, so it's not a problem." It was a problem. And that's why P7 changed it. [/QUOTE]
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