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General Tabletop Discussion
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Adapting the Warlock Chassis for other Classes
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<blockquote data-quote="Undrave" data-source="post: 9367049" data-attributes="member: 7015698"><p>For the Fighter the way I'd see it is the Patron would be a Martial School, a philosophical tradition, preferably with a flavourful name like "Blazing Phoenix of the West" or "Platinum Guardian of the Unbreakable Rampart". </p><p></p><p>The Pact would probably be the fighting style in a broad sense. </p><p></p><p>One of the Cantrips would be what we currently have as Fighting Styles, passive bonus to your weapon attacks. The other could be a skill-based utility ability, like a form of expertise or something else ("When you roll for Intimidate, and your dice roll is lower than your STR modifier, you can roll again and take either result").</p><p></p><p>Spells being replaced by maneuver could work, though I was also considering having a Stamina resource and putting Second Wind and Action Surge on that same stamina reserve so people could just build a basic 5e Fighter from the same framework but I think those two would work better as the equivalent of Invocations. </p><p></p><p>For the Arcanum I'd go with 'Forbidden Techniques' where using them has a huge cost in hit die and missing with them causes you to lose huge chunk of HP on top of that.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9367049, member: 7015698"] For the Fighter the way I'd see it is the Patron would be a Martial School, a philosophical tradition, preferably with a flavourful name like "Blazing Phoenix of the West" or "Platinum Guardian of the Unbreakable Rampart". The Pact would probably be the fighting style in a broad sense. One of the Cantrips would be what we currently have as Fighting Styles, passive bonus to your weapon attacks. The other could be a skill-based utility ability, like a form of expertise or something else ("When you roll for Intimidate, and your dice roll is lower than your STR modifier, you can roll again and take either result"). Spells being replaced by maneuver could work, though I was also considering having a Stamina resource and putting Second Wind and Action Surge on that same stamina reserve so people could just build a basic 5e Fighter from the same framework but I think those two would work better as the equivalent of Invocations. For the Arcanum I'd go with 'Forbidden Techniques' where using them has a huge cost in hit die and missing with them causes you to lose huge chunk of HP on top of that. [/QUOTE]
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