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Community
General Tabletop Discussion
*Dungeons & Dragons
Adapting the Warlock Chassis for other Classes
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<blockquote data-quote="Neonchameleon" data-source="post: 9385439" data-attributes="member: 87792"><p>When you play a warlock, sorcerer, bard, or ranger each time you get a new spell known you pick that spell and it is a permanent character choice. If you're playing a cleric, druid, paladin, or artificer whenever you get a new spell level you just add all the spells known for that level ... just like every member of your subclass.</p><p></p><p>A few >> zero. You get two meaningful near-petmanent choices per level most levels (a spell and either a feat or an invocation unless it's a subclass level). In practice it's generally three as warlocks normally also swap out low level spells when they level up.</p><p></p><p>For most classes it's not almost three a level but one every four levels as you pick feats </p><p></p><p>You must have seen boring players. I'd say a dozen invocations are decent by L10 and I've seen several more used. And you can only pick five. Even Agonizing Blast isn't essential before level 11 - and yes that does mean I've played without it above level 5.</p><p></p><p>But the more you use it the easier it is to make it so.</p><p></p><p>It depends how flexible you can make it.</p><p></p><p>Those are basically all trap choices.</p><p></p><p>After 10th you also get three fifth level spells per short rest.</p><p></p><p>And anyone "feeling the pinch" before 5th is just moaning IMO even on no short rests or has a serious skill issue. For that matter even levels 5 and 6 should have sorcerers green with envy at warlocks. It's only when their second highest level of spells contains things like Fireball that other casters should make warlocks feel inferior.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9385439, member: 87792"] When you play a warlock, sorcerer, bard, or ranger each time you get a new spell known you pick that spell and it is a permanent character choice. If you're playing a cleric, druid, paladin, or artificer whenever you get a new spell level you just add all the spells known for that level ... just like every member of your subclass. A few >> zero. You get two meaningful near-petmanent choices per level most levels (a spell and either a feat or an invocation unless it's a subclass level). In practice it's generally three as warlocks normally also swap out low level spells when they level up. For most classes it's not almost three a level but one every four levels as you pick feats You must have seen boring players. I'd say a dozen invocations are decent by L10 and I've seen several more used. And you can only pick five. Even Agonizing Blast isn't essential before level 11 - and yes that does mean I've played without it above level 5. But the more you use it the easier it is to make it so. It depends how flexible you can make it. Those are basically all trap choices. After 10th you also get three fifth level spells per short rest. And anyone "feeling the pinch" before 5th is just moaning IMO even on no short rests or has a serious skill issue. For that matter even levels 5 and 6 should have sorcerers green with envy at warlocks. It's only when their second highest level of spells contains things like Fireball that other casters should make warlocks feel inferior. [/QUOTE]
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Adapting the Warlock Chassis for other Classes
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