Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Adapting the Warlock Chassis for other Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7037866" data-source="post: 9385626"><p>No, it isn't. Every time you level up, you can exchange a known spell for a new known spell. Not permanent, certainly, but I'll agree much more limited than being able to swap out <em>every spell you have prepared for a different spell, selected from your</em> ENTIRE <em>spell list.</em> (Frankly, I've always thought that was a bit overboard... but that's a different topic.)</p><p></p><p></p><p>Yes, a few is greater than zero... nothing new there.</p><p></p><p>But, let's agree not to count spells, since over half the classes get spells? I don't consider spell selection much of a choice, personally. </p><p></p><p></p><p>I don't need a choice <em>every level</em> to feel like a class as sufficient decision points for me to enjoy it. Again, as I've said upthread, the other class chassis have plently of decision points.</p><p></p><p></p><p>Boring has nothing to do with it. Those dozen invocations depend on the character concept, but once that has been determined, the invocation choices are pratically pre-determined as well, IME.</p><p></p><p></p><p>No, they are complaining about a serious design issue.</p><p></p><p>(Bolded) Why, LOL!?!</p><p></p><p>From levels 2-10 you have 2 SPELLS you can cast during an encounter. Otherwise, you're forced to resort to spamming cantrips. That is a serious pinch unless your groups get in short rests after every encounter? If you play with the oft-used 2 short rest limit per long rest, that is 6 spells for an entire adventuring day.</p><p></p><p>Other full-casters get that by 3rd level, and by 10th level: 15 spells, 2.5 times what a warlock has.</p><p></p><p>If a battle goes for more than 3-4 rounds, which IME happens often enough--Warlock feel quite limited by comparison. At least other spellcasters have the option to cast more spells in such cases.</p><p></p><p>In our current game one of the PCs is a warlock, and with 2 spells (95% of the time <em>hex</em> and then the other slot is 50% <em>cure wounds</em>). Once that first spell slot is used, the player feels like they have to hoard that valuable second slot in case the cure is needed. It is a pinch felt every session.</p><p></p><p></p><p>Which is over 2/3's of the games levels... <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>As far as choices made for other classes, I don't have the time (or much of the inclination) to give you a class-by-class breakdown for my personal feelings on them, but if I have time this weekend perhaps I will.</p><p></p><p>A final note: like many others, in many ways warlocks feel more like half-casters even though they are "full-casters". But even compared to half-casters, warlocks have fewer spell slots by 7th level... Warlock are sort of a wierd 2/3 or 3/4 caster class.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9385626"] No, it isn't. Every time you level up, you can exchange a known spell for a new known spell. Not permanent, certainly, but I'll agree much more limited than being able to swap out [I]every spell you have prepared for a different spell, selected from your[/I] ENTIRE [I]spell list.[/I] (Frankly, I've always thought that was a bit overboard... but that's a different topic.) Yes, a few is greater than zero... nothing new there. But, let's agree not to count spells, since over half the classes get spells? I don't consider spell selection much of a choice, personally. I don't need a choice [I]every level[/I] to feel like a class as sufficient decision points for me to enjoy it. Again, as I've said upthread, the other class chassis have plently of decision points. Boring has nothing to do with it. Those dozen invocations depend on the character concept, but once that has been determined, the invocation choices are pratically pre-determined as well, IME. No, they are complaining about a serious design issue. (Bolded) Why, LOL!?! From levels 2-10 you have 2 SPELLS you can cast during an encounter. Otherwise, you're forced to resort to spamming cantrips. That is a serious pinch unless your groups get in short rests after every encounter? If you play with the oft-used 2 short rest limit per long rest, that is 6 spells for an entire adventuring day. Other full-casters get that by 3rd level, and by 10th level: 15 spells, 2.5 times what a warlock has. If a battle goes for more than 3-4 rounds, which IME happens often enough--Warlock feel quite limited by comparison. At least other spellcasters have the option to cast more spells in such cases. In our current game one of the PCs is a warlock, and with 2 spells (95% of the time [I]hex[/I] and then the other slot is 50% [I]cure wounds[/I]). Once that first spell slot is used, the player feels like they have to hoard that valuable second slot in case the cure is needed. It is a pinch felt every session. Which is over 2/3's of the games levels... 🤷♂️ As far as choices made for other classes, I don't have the time (or much of the inclination) to give you a class-by-class breakdown for my personal feelings on them, but if I have time this weekend perhaps I will. A final note: like many others, in many ways warlocks feel more like half-casters even though they are "full-casters". But even compared to half-casters, warlocks have fewer spell slots by 7th level... Warlock are sort of a wierd 2/3 or 3/4 caster class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adapting the Warlock Chassis for other Classes
Top