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General Tabletop Discussion
*Dungeons & Dragons
Adapting the Warlock Chassis for other Classes
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<blockquote data-quote="Neonchameleon" data-source="post: 9386317" data-attributes="member: 87792"><p>When someone has a problem with things there are a number of possibilities. Of which one is that it is inherently a property of what you are trying to use and another is that you have a skill issue and are doing the equivalent of hitting your thumb with a hammer and then saying that using a hammer is painful.</p><p></p><p>You 100% have a skill issue. If you didn't you wouldn't have posted some of what you have. You might also not mesh with the warlock, but having only ever played them badly (and all the trap options are a genuine issue with the class) you don't actually have experience of either playing or seeing played a warlock the way they are supposed to be played. Just of doing the metaphorical equivalent of hitting your thumb with a hammer then deciding that because of that you prefer wood glue to nails. If you play a sorcerer as a front line tank you'll find it a terrible class, but that's not the fault of the sorcerer.</p><p></p><p>So the question is why you are posting about how warlocks are bad or hammers are a danger to thumbs? Because warlocks don't have to be bad and hammers don't have to be a danger to thumbs if used properly. If it is to exchange information and increase your understanding then you should be glad there are better ways and be interested in them. If it's to warn bystanders about the danger of hitting thumbs then the bystanders both deserve to know that there is a problem there and how it can be avoided with better technique.</p><p></p><p>This isn't "disputing" your experience. It's disputing that your experiences are <em>necessary</em> for everyone to have and pointing out to people including you how to avoid experiences like that.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9386317, member: 87792"] When someone has a problem with things there are a number of possibilities. Of which one is that it is inherently a property of what you are trying to use and another is that you have a skill issue and are doing the equivalent of hitting your thumb with a hammer and then saying that using a hammer is painful. You 100% have a skill issue. If you didn't you wouldn't have posted some of what you have. You might also not mesh with the warlock, but having only ever played them badly (and all the trap options are a genuine issue with the class) you don't actually have experience of either playing or seeing played a warlock the way they are supposed to be played. Just of doing the metaphorical equivalent of hitting your thumb with a hammer then deciding that because of that you prefer wood glue to nails. If you play a sorcerer as a front line tank you'll find it a terrible class, but that's not the fault of the sorcerer. So the question is why you are posting about how warlocks are bad or hammers are a danger to thumbs? Because warlocks don't have to be bad and hammers don't have to be a danger to thumbs if used properly. If it is to exchange information and increase your understanding then you should be glad there are better ways and be interested in them. If it's to warn bystanders about the danger of hitting thumbs then the bystanders both deserve to know that there is a problem there and how it can be avoided with better technique. This isn't "disputing" your experience. It's disputing that your experiences are [I]necessary[/I] for everyone to have and pointing out to people including you how to avoid experiences like that. [/QUOTE]
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