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<blockquote data-quote="R_Chance" data-source="post: 7755562" data-attributes="member: 55149"><p>He didn't say there weren't rules for guns and gunpowder. He said it wasn't "iconic". And he's right. Those rules are a side line to the main rules. Optional. The Gunslinger in Pathfinder has served to make it more mainstream. But the weapons are constrained and limited. The Boot Hill (and Panzerfaust in case you missed that) crossovers were one offs on different planes. The science fantasy elements were limited to specific places (i.e. the City of the Gods in Blackmoor and Expedition to the Barrier Peaks in Greyhawk). In short, guns, gunpowder (and ray guns and robots) were the icing, not the cake. They were fun because they were special (in the setting) and familiar (to the PCs), not because they were "iconic" to the rules. Empire of the Petal Throne featured technological items, but they were basically magic items (the Eyes, the Tubeway system etc.) to the inhabitants of Tekumel. Chainmail had the historic medieval gunpowder weapons, but they were, for the most part, left out of the original game. Probably because no DM wanted to see their Dragons get blown up with kegs of gunpowder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 7755562, member: 55149"] He didn't say there weren't rules for guns and gunpowder. He said it wasn't "iconic". And he's right. Those rules are a side line to the main rules. Optional. The Gunslinger in Pathfinder has served to make it more mainstream. But the weapons are constrained and limited. The Boot Hill (and Panzerfaust in case you missed that) crossovers were one offs on different planes. The science fantasy elements were limited to specific places (i.e. the City of the Gods in Blackmoor and Expedition to the Barrier Peaks in Greyhawk). In short, guns, gunpowder (and ray guns and robots) were the icing, not the cake. They were fun because they were special (in the setting) and familiar (to the PCs), not because they were "iconic" to the rules. Empire of the Petal Throne featured technological items, but they were basically magic items (the Eyes, the Tubeway system etc.) to the inhabitants of Tekumel. Chainmail had the historic medieval gunpowder weapons, but they were, for the most part, left out of the original game. Probably because no DM wanted to see their Dragons get blown up with kegs of gunpowder :) [/QUOTE]
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