D&D 5E Addicted to multiclassing

How often do you multiclass your characters?


DND_Reborn

The High Aldwin
How much do you multiclass when you're playing 5E or just having fun making up a build concept?

When I get to play, which thankfully has been more and more lately, once I get my subclass I start looking at a new class because often that other class meets the vision for the character more so than continuing on in the first class.

Also, the second level of subclass features are typically lackluster so aren't really compelling me to stick with it.

Now, sure, in a RAW game I would lose out on ASIs, but even so usually the benefits of a new class (and subclass) far outweigh a single ASI.

So, I'm curious about others and when they play, how much do they multiclass.

As always, thanks to any and all for contributing! :)
 

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It's a little clunky to multiclass, what with ASI's being based on class level, but there's a few times where I've looked at what I'm getting from the future of my class and felt it wasn't really worth the wait. 5e classes are a bit too front loaded, I guess, lol.

Once I did it because I was trying to recreate an old (pre 5e) character and that was the best way to go, even if it was a bit suboptimal.
 

I don’t think I could put a percent to it, but “sometimes” seems more accurate than “rarely” or “about half,” so I’ll go with that.
 


I have the advantage of having data :D (a list of all PCs I've ever played) - 10.7% of my PCs have been multi-classed (in D&D and D&D like systems) if my list correct that is.

I don't like multiclassing for a number of reasons - in 5e it's often clunky, for a spellcaster delaying your spells is a huge cost to play, and I'm not a big fan of people "mixing magical power source" from a thematic point of view. However, sometimes - it does work well.

edit: Lastly, I'll note that not only multiclassing in 5e is a bit clunky and can really hurt your PC if not done properly, I feel there is less "need" to do so - with the combo of subclasses and backgrounds, it's quite easy to do a "soft" multiclass. One of my recent PC was a Rune Knight with the ritual caster feat and the sage background. He was single glass... but he kind of was a wizard too.
 
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I don't play much 5e, but most characters I would consider playing are either multiclass (or taking a, naturally, homebrew PrC), or modified away from standard class features, so I voted "often."

5e classes honestly don't do a lot for me. A lot of them are very...thin, I guess. And most of the ones that aren't thin are noticeably weaker than the alternatives.
 

Depends on class and level for me.
Martials? The chance increases to almost 100% by Level 7.
Casters? I rarely multiclass casters, and when I do it's probably a 1 Level Dip.
 

I did not multiclass at all in the first few campaigns I played in.

But for a new campaign that started last month, I decided to try out a Bard/Rogue hybrid I had been kicking around in my head.

And I have another campaign starting on Sunday, in which I’ll play a Battlesmith Artificer, with a one-level dip into Forge Cleric.
 

Rarely.
For most party roles, it's a nerf until level 9+. And at that point the campaign might be over.

Damage dealers typically want to single class.
Front liners and Support might do a single or double level dip.
Sneaks, Explorers and Faces might multiclass IF they aren't needed for another role but its often harder to justify with story..
Utility can multiclass like crazy.
 

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