Lasher Dragon
First Post
A player of mine wants to know if he can add bonuses and/or special abilities to a specific magic item. In this case, it's a dagger of venom. Is there anything in the RAW on this? How would you rule?
Dagger of Venom: This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.
Faint necromancy; CL 5th; Craft Magic Arms and Armor, poison; Price 8,302 gp; Cost 4,302 gp + 320 XP.
Lasher Dragon said:A player of mine wants to know if he can add bonuses and/or special abilities to a specific magic item. In this case, it's a dagger of venom. Is there anything in the RAW on this? How would you rule?
SRD said:Dagger of Venom: This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.
Faint necromancy; CL 5th; Craft Magic Arms and Armor, poison; Price 8,302 gp; Cost 4,302 gp + 320 XP.
SRD said:ADDING NEW ABILITIES
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
Patryn of Elvenshae said:SRD, Making Magic Items
FreeXenon said:Duh, I think my SRD scan was a ittle to quick... I missed that whole section!!![]()
Patryn of Elvenshae said:On this day, you shall count yourself forgiven, my child.
Attempt in earnest that it should never happen again, however, for my wrath is terrible and may not be long stayed.
thompgc said:While I agree that it should be possible to further enchant the dagger, I'm not sure it should only be 6000 (+1 to +2). Perhaps the reason it currently is 8000 is that the venom part was treated as a +1 ability. Thus +1 dagger, +1 ability makes it cost as a +2 weapon (8000) + mw dagger (302). So if wanted a +2 dagger with venom it would cost as a +3 weapon (18000), Thus 10000gp more (and 400 xp)