Amal Shukup said:So baddies are legit. This does NOT make them predictable or boring. Besides just playing around with flavor/descriptive text, there is an abundance of perfectly balanced Advancement Rules, Class Levels, Templates, Magical Effects and so forth which can be combined to make unique, unpredictable and potentially terrifying foes.
Yep. And heck, even if you don't have the time to build your own, there are more than enough NPCs and unique monsters in Dungeon and other published modules to fill the gap. All it requires is a willingness to do a bare minimum of legwork.
I find that a demonstrated policy of honesty makes my players much more willing to get involved in the game - something they don't understand is a potential mystery to unlock, NOT cause to start yelling 'Foul!' at the DM. They also don't assume "oh, he's just playing fast and loose with the rules again - it's not worth worrying about".
EXACTLY. Openness is a Good Thing in gaming, just as in real life.
Hong "this is why I never wear pants" Ooi