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Adding taunt/threat mechanics to 3.5e
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<blockquote data-quote="pfooti" data-source="post: 5879814" data-attributes="member: 64207"><p>I'm going to be running a 3.5e game fairly soon, and one of the things I'd like to back-propagate from 4e is tanking taunt/threat mechanics. As it stands, the Knight class (PHB2) has a fighting challenge which is pretty useful, but I'm thinking of adding a feat chain that reproduces a lot of this. Basically:</p><p></p><p>Mocking Blows: fighter bonus feat, no prerequisites</p><p>Whenever you strike (or perhaps just attack) an opponent with a melee attack, that opponent is "marked" until the end of your next turn. All marked opponents have a -2 penalty to attack your allies, all of your allies gain a +2 morale bonus to saving throws and spell resistance against the abilities (su, ex, sl) of marked foes. A creature cannot be marked to more than creature at a time.</p><p></p><p>Retributive Strike: fighter bonus feat, prereq: mocking blows</p><p>Whenever a marked opponent attacks an ally of yours, if they would not otherwise provoke an attack of opportunity, they provoke an attack of opportunity. Note that this bonus AoO does not stack with AoOs resulting from casting spells nondefensively, but does apply if your marked opponent successfully cast on the defensive.</p><p></p><p>Followup: Whenever a marked opponent provokes an AoO, you can choose to forego that AoO to instead take a 5-foot step that does not provoke any AoOs.</p><p></p><p>That more-or-less covers the key features. One of the major things I really like about 4e is the attempt to introduce tanking mechanics of some sort: some kind of thing that encourages enemies to focus on the heavily-armored guys. It's not precisely rational behavior on the part of the enemies (get the squishies first!) but it does make for a reason to actually play a heavily-armed fighter without having to resort to spiked chain cheese or ToB crusader tactics.</p><p></p><p>Thoughts? Directions? Done-betters?</p></blockquote><p></p>
[QUOTE="pfooti, post: 5879814, member: 64207"] I'm going to be running a 3.5e game fairly soon, and one of the things I'd like to back-propagate from 4e is tanking taunt/threat mechanics. As it stands, the Knight class (PHB2) has a fighting challenge which is pretty useful, but I'm thinking of adding a feat chain that reproduces a lot of this. Basically: Mocking Blows: fighter bonus feat, no prerequisites Whenever you strike (or perhaps just attack) an opponent with a melee attack, that opponent is "marked" until the end of your next turn. All marked opponents have a -2 penalty to attack your allies, all of your allies gain a +2 morale bonus to saving throws and spell resistance against the abilities (su, ex, sl) of marked foes. A creature cannot be marked to more than creature at a time. Retributive Strike: fighter bonus feat, prereq: mocking blows Whenever a marked opponent attacks an ally of yours, if they would not otherwise provoke an attack of opportunity, they provoke an attack of opportunity. Note that this bonus AoO does not stack with AoOs resulting from casting spells nondefensively, but does apply if your marked opponent successfully cast on the defensive. Followup: Whenever a marked opponent provokes an AoO, you can choose to forego that AoO to instead take a 5-foot step that does not provoke any AoOs. That more-or-less covers the key features. One of the major things I really like about 4e is the attempt to introduce tanking mechanics of some sort: some kind of thing that encourages enemies to focus on the heavily-armored guys. It's not precisely rational behavior on the part of the enemies (get the squishies first!) but it does make for a reason to actually play a heavily-armed fighter without having to resort to spiked chain cheese or ToB crusader tactics. Thoughts? Directions? Done-betters? [/QUOTE]
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