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Adding taunt/threat mechanics to 3.5e
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5880033" data-attributes="member: 35909"><p>Goad sucks, it's a move action that has to be used on an adjacent foe, and the save DC isn't high enough to be reliable and duration is just a round. So enemy's trading full attacks for your standards, and by the odds, there's still a near guarantee it will fail every 2 or 3 rounds anyway. Even if it works perfectly, all it does is stop melee attacks from goin to allies. Doesn't lock him down at all or keep him from using spells.</p><p></p><p>Knight's Challenge, with its long range, swift action, multi-round duration, and compulsion elements, is a much better model.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5880033, member: 35909"] Goad sucks, it's a move action that has to be used on an adjacent foe, and the save DC isn't high enough to be reliable and duration is just a round. So enemy's trading full attacks for your standards, and by the odds, there's still a near guarantee it will fail every 2 or 3 rounds anyway. Even if it works perfectly, all it does is stop melee attacks from goin to allies. Doesn't lock him down at all or keep him from using spells. Knight's Challenge, with its long range, swift action, multi-round duration, and compulsion elements, is a much better model. [/QUOTE]
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Adding taunt/threat mechanics to 3.5e
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