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Adding taunt/threat mechanics to 3.5e
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<blockquote data-quote="pfooti" data-source="post: 5880053" data-attributes="member: 64207"><p>Thanks for the cleanup, Sekhmet. It's what I get for having a brainstorm right before bed: unclear text.</p><p></p><p>As to goad, I am in agreement: it sucks. My overall goal is to add a mechanic that should tactically encourage the opponent to focus on the tank, but not require it. Even the Knights challenge (test of mettle), as I remember it being used, was more of an all-or-nothing affair based on a saving throw that didn't scale particularly well. Of course, the player in the game with the Knight wasn't much of an optimizer, so there might be wiggle room in the mechanics a bit.</p><p></p><p>If I want to add a real taunt to the game (like the test of mettle or goad), I'd want it to be pretty effective (75% against equal CR) or *very* effective (100% success against most enemies) but with a large drawback (enemies taunted get +N attack/damage). Otherwise, it would really be pointless, I think.</p><p></p><p>The thing about the AoO upon attacking an ally is: unless that ally of mine is really nearby, you cannot get there to attack: any movement beyond a 5' step would provoke an AoO from me anyway, to which I would respond either with a 5' step of my own, or an attack (trips, grapples, Stand Still feat all are useful here).</p><p></p><p>Thanks for all the feedback. I'm going on a road trip, so I won't be able to follow up on this thread for a little while.</p></blockquote><p></p>
[QUOTE="pfooti, post: 5880053, member: 64207"] Thanks for the cleanup, Sekhmet. It's what I get for having a brainstorm right before bed: unclear text. As to goad, I am in agreement: it sucks. My overall goal is to add a mechanic that should tactically encourage the opponent to focus on the tank, but not require it. Even the Knights challenge (test of mettle), as I remember it being used, was more of an all-or-nothing affair based on a saving throw that didn't scale particularly well. Of course, the player in the game with the Knight wasn't much of an optimizer, so there might be wiggle room in the mechanics a bit. If I want to add a real taunt to the game (like the test of mettle or goad), I'd want it to be pretty effective (75% against equal CR) or *very* effective (100% success against most enemies) but with a large drawback (enemies taunted get +N attack/damage). Otherwise, it would really be pointless, I think. The thing about the AoO upon attacking an ally is: unless that ally of mine is really nearby, you cannot get there to attack: any movement beyond a 5' step would provoke an AoO from me anyway, to which I would respond either with a 5' step of my own, or an attack (trips, grapples, Stand Still feat all are useful here). Thanks for all the feedback. I'm going on a road trip, so I won't be able to follow up on this thread for a little while. [/QUOTE]
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