Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Adding taunt/threat mechanics to 3.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TKDB" data-source="post: 5880813" data-attributes="member: 6690697"><p>I never really liked the "marking" thing in 4e. I see its point from a gamist perspective of giving the fighter a way to protect allies, but from both the simulationist and narrativist end it's rather flimsy. I like the "mocking" aspect you're working with here, so that's something you could work with -- though bear in mind that this would make any effects on the enemy mind-affecting in nature.</p><p>You could also base it on the principle of you being a clear and present danger that demands the enemy's attention, thus preventing them from focusing as well on opponents. This wouldn't provide much justification for boosting allies' saves (which I assume is meant to reflect how 4e uses passive defenses, right?), but would make it more justifiably applicable to enemies that are immune to mind-affecting effects.</p><p>At any rate, try to justify the feat's mechanics as much as possible in terms of what's going on in-game. After all, the "role" in "role-playing" refers to character acting, not your job in the fight <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p>I don't think it's worth trying to emulate 4e's methods quite so perfectly here -- there's no logical reason that this should be at all based on Mocking Blows (or whatever you decide to call the "mark" type feat). If anything, Combat Reflexes would be the most appropriate prerequisite, and just leave off the marking thing entirely.</p><p></p><p></p><p>ToB's Evasive Reflexes gives the same benefit without any reliance on marking, and Miniatures Handbook has a more advanced feat called Sidestep that gives you a free 5-ft step <em>in addition to</em> any AoO you make.</p><p></p><p>I do like the idea of adding more support for a "tank" role. The main thing to keep in mind is that where 4e is a very "bottom up" game (ie, mechanics first), 3.x is more "top down" (ie, flavor first). There's certainly plenty of room for in-game justification of how tanking-type abilities work, just make sure you stick to them.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5880813, member: 6690697"] I never really liked the "marking" thing in 4e. I see its point from a gamist perspective of giving the fighter a way to protect allies, but from both the simulationist and narrativist end it's rather flimsy. I like the "mocking" aspect you're working with here, so that's something you could work with -- though bear in mind that this would make any effects on the enemy mind-affecting in nature. You could also base it on the principle of you being a clear and present danger that demands the enemy's attention, thus preventing them from focusing as well on opponents. This wouldn't provide much justification for boosting allies' saves (which I assume is meant to reflect how 4e uses passive defenses, right?), but would make it more justifiably applicable to enemies that are immune to mind-affecting effects. At any rate, try to justify the feat's mechanics as much as possible in terms of what's going on in-game. After all, the "role" in "role-playing" refers to character acting, not your job in the fight :p I don't think it's worth trying to emulate 4e's methods quite so perfectly here -- there's no logical reason that this should be at all based on Mocking Blows (or whatever you decide to call the "mark" type feat). If anything, Combat Reflexes would be the most appropriate prerequisite, and just leave off the marking thing entirely. ToB's Evasive Reflexes gives the same benefit without any reliance on marking, and Miniatures Handbook has a more advanced feat called Sidestep that gives you a free 5-ft step [I]in addition to[/I] any AoO you make. I do like the idea of adding more support for a "tank" role. The main thing to keep in mind is that where 4e is a very "bottom up" game (ie, mechanics first), 3.x is more "top down" (ie, flavor first). There's certainly plenty of room for in-game justification of how tanking-type abilities work, just make sure you stick to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Adding taunt/threat mechanics to 3.5e
Top