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Adding Templates to Solos?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4300436" data-attributes="member: 710"><p>The interesting stuff are usually the powers, so I'd go with everyone else suggestion and try to add the powers. This will increase the power of the monster, assuming it gets Encounter, Recharge or Daily abilities. Maybe it would be enough pretending this was an additional regular monster of its level.</p><p></p><p></p><p></p><p>I think the RAW doesn't provide any solutions for this, because they wanted the monsters to be distinct for what they are. If you add wizardly powers to a Dragon, he suddenly stops feeling like a dragon, and more like a funny wizard. Likewise with a Vampire Beholder.</p><p></p><p>Vampires, Wizards, Dragons and Beholders are each distinct monster types. Each alone should feel unusual. If you _really_ want to create a monster that mixes these aspects, why not create it as its own monster? </p><p>Using the monster creation guidelines is hardly more difficult then adding templates, but you will probably get better (more playable) results this way.</p><p></p><p>In 3E, adding templates to everything was done quite often, but it was also often overdone - especially with all those Half-Templates. It was an easy (and maybe the only) way to create a distinguishing monster.</p><p></p><p>There is no big difference between an Ogre, a Hill Giant and a Stone Giant, but if you make it a Vampire Ogre and a Half-Fiend Hill Giant, and a Half-Dragon Stone Giant, things begin to look interesting.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4300436, member: 710"] The interesting stuff are usually the powers, so I'd go with everyone else suggestion and try to add the powers. This will increase the power of the monster, assuming it gets Encounter, Recharge or Daily abilities. Maybe it would be enough pretending this was an additional regular monster of its level. I think the RAW doesn't provide any solutions for this, because they wanted the monsters to be distinct for what they are. If you add wizardly powers to a Dragon, he suddenly stops feeling like a dragon, and more like a funny wizard. Likewise with a Vampire Beholder. Vampires, Wizards, Dragons and Beholders are each distinct monster types. Each alone should feel unusual. If you _really_ want to create a monster that mixes these aspects, why not create it as its own monster? Using the monster creation guidelines is hardly more difficult then adding templates, but you will probably get better (more playable) results this way. In 3E, adding templates to everything was done quite often, but it was also often overdone - especially with all those Half-Templates. It was an easy (and maybe the only) way to create a distinguishing monster. There is no big difference between an Ogre, a Hill Giant and a Stone Giant, but if you make it a Vampire Ogre and a Half-Fiend Hill Giant, and a Half-Dragon Stone Giant, things begin to look interesting. [/QUOTE]
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Adding Templates to Solos?
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