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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Additional Eldritch Invocations for Pact of the Chain Warlocks
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<blockquote data-quote="lichmaster" data-source="post: 9479536" data-attributes="member: 6683330"><p>I understand the issue, but first I think we should clarify what function the familiar has in the game. IMO it's more about scouting/utility/flavor than combat. Of course it can and should also give some options in combat, but squishiness should remain part of the equation, in relative terms.</p><p>So I agree that all familiars should improve over levels to avoid being dead even before combat begins at higher levels, but this should be done with care to avoid them enter in the niche of animal companions (which albeit not so strong or resilient either, they seem to be designed to have more combat relevance).</p><p></p><p>Regarding your suggestions</p><p></p><p>I like this one but I'd be concerned about the cantrips, as you'll double the cantrips per round your character will be able to cast. This is more impactful at lower levels, since the familiar's spellcaster level is limited to 1</p><p></p><p></p><p>Making an imp resistant to non-magical attacks seems 100% legit to me, and this affects its survivability without much complexity or being OP imo. Magic resistance on the familiar may also be reasonable given it's magical nature. Granting magic resistance to the caster is probably a bit too much though, as 99% of the time the familiar will be sitting on your shoulders and having semi-permanent advantage to magic related saves seems quite the buff for me, to the point that this feat/trait would be a no-brainer</p><p></p><p></p><p>Adding flat AC bonus can be quite powerful, depending on the basis creature. +6 at high levels is quite the boost, no magic item can give you that much (as in, no ring or braces give that much). I'd halve it TBH.</p><p>Hit point minimum bump and saves sharing seem ok to me, as well as the evasion-like feature</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9479536, member: 6683330"] I understand the issue, but first I think we should clarify what function the familiar has in the game. IMO it's more about scouting/utility/flavor than combat. Of course it can and should also give some options in combat, but squishiness should remain part of the equation, in relative terms. So I agree that all familiars should improve over levels to avoid being dead even before combat begins at higher levels, but this should be done with care to avoid them enter in the niche of animal companions (which albeit not so strong or resilient either, they seem to be designed to have more combat relevance). Regarding your suggestions I like this one but I'd be concerned about the cantrips, as you'll double the cantrips per round your character will be able to cast. This is more impactful at lower levels, since the familiar's spellcaster level is limited to 1 Making an imp resistant to non-magical attacks seems 100% legit to me, and this affects its survivability without much complexity or being OP imo. Magic resistance on the familiar may also be reasonable given it's magical nature. Granting magic resistance to the caster is probably a bit too much though, as 99% of the time the familiar will be sitting on your shoulders and having semi-permanent advantage to magic related saves seems quite the buff for me, to the point that this feat/trait would be a no-brainer Adding flat AC bonus can be quite powerful, depending on the basis creature. +6 at high levels is quite the boost, no magic item can give you that much (as in, no ring or braces give that much). I'd halve it TBH. Hit point minimum bump and saves sharing seem ok to me, as well as the evasion-like feature [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Additional Eldritch Invocations for Pact of the Chain Warlocks
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