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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Additional Eldritch Invocations for Pact of the Chain Warlocks
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<blockquote data-quote="Tessarael" data-source="post: 9479547" data-attributes="member: 12909"><p>Thank you very much for the feedback Lichmaster.</p><p></p><p>Regarding the cantrips, I'm assuming that Frog Fangs is still required for you to have your familiar attack with a cantrip. So it is a comparison of at best say a cantrip like <a href="https://5e.tools/spells.html#toll%20the%20dead_xge" target="_blank">Toll the Dead</a>, d12 damage with range 60', vs. the familiar's existing attack such as the Imp's sting, which is d4 + 3 piercing + d6 poison + your proficiency bonus in force damage. The imp's sting does more damage, but the cantrip opens up the opportunity for your familiar to attack at range, if it didn't have a ranged attack.</p><p></p><p>For the Crystalpunk campaign I'm playing in, you can buy a prosthetic replacement finger for 250gp that allows you to cast a cantrip. So the impact is rather minor. But if the additional cantrips is a balance issue, that benefit could be dropped.</p><p></p><p>Regarding gaining advantage on saves vs. spells and magical effects when within 10' of your familiar, this depends on your DM. Does your DM allow the variant <a href="https://a5e.tools/node/1519" target="_blank">Imp familiar</a>, <a href="https://a5e.tools/node/1611" target="_blank">Faerie Dragon familiar</a> (if allowed), <a href="https://a5e.tools/node/1765" target="_blank">Pseudodragon familiar</a>, and <a href="https://a5e.tools/node/1508" target="_blank">Quasit familiar</a> that already provide that benefit? If so, this just provides that benefit to other familiars. If not, yes it is quite good. It is a nice buff, but that powerful from my game-play experience at least. Again, DMs could drop this if they think it is over-powered.</p><p></p><p>I agree with your point about the AC bonus. It really depends on what the base AC of the familiar is. Maybe I should specify it instead as an armored AC instead, that doesn't benefit from Dexterity. Something like this:</p><p></p><p>If it's base AC is lower, while wearing no armor and not wielding a shield, your familiar gains a base AC of 12 + your proficiency bonus. It gains no Dexterity modifier to AC when protected in this manner. It can still benefit from other magic items such as Bracers of Defense or a Cloak of Protection.</p><p></p><p>On a side note, the <a href="https://5e.tools/bestiary.html#sprite_mm" target="_blank">5E D&D Sprite</a> has AC 15, with leather armor and Dexterity 18, so could benefit from magical leather armor; whereas the <a href="https://a5e.tools/node/1609" target="_blank">A5E Sprite</a> has AC 14, it's unarmored with Dexterity 18, so would presumably not be able to wear magical armor.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9479547, member: 12909"] Thank you very much for the feedback Lichmaster. Regarding the cantrips, I'm assuming that Frog Fangs is still required for you to have your familiar attack with a cantrip. So it is a comparison of at best say a cantrip like [URL='https://5e.tools/spells.html#toll%20the%20dead_xge']Toll the Dead[/URL], d12 damage with range 60', vs. the familiar's existing attack such as the Imp's sting, which is d4 + 3 piercing + d6 poison + your proficiency bonus in force damage. The imp's sting does more damage, but the cantrip opens up the opportunity for your familiar to attack at range, if it didn't have a ranged attack. For the Crystalpunk campaign I'm playing in, you can buy a prosthetic replacement finger for 250gp that allows you to cast a cantrip. So the impact is rather minor. But if the additional cantrips is a balance issue, that benefit could be dropped. Regarding gaining advantage on saves vs. spells and magical effects when within 10' of your familiar, this depends on your DM. Does your DM allow the variant [URL='https://a5e.tools/node/1519']Imp familiar[/URL], [URL='https://a5e.tools/node/1611']Faerie Dragon familiar[/URL] (if allowed), [URL='https://a5e.tools/node/1765']Pseudodragon familiar[/URL], and [URL='https://a5e.tools/node/1508']Quasit familiar[/URL] that already provide that benefit? If so, this just provides that benefit to other familiars. If not, yes it is quite good. It is a nice buff, but that powerful from my game-play experience at least. Again, DMs could drop this if they think it is over-powered. I agree with your point about the AC bonus. It really depends on what the base AC of the familiar is. Maybe I should specify it instead as an armored AC instead, that doesn't benefit from Dexterity. Something like this: If it's base AC is lower, while wearing no armor and not wielding a shield, your familiar gains a base AC of 12 + your proficiency bonus. It gains no Dexterity modifier to AC when protected in this manner. It can still benefit from other magic items such as Bracers of Defense or a Cloak of Protection. On a side note, the [URL='https://5e.tools/bestiary.html#sprite_mm']5E D&D Sprite[/URL] has AC 15, with leather armor and Dexterity 18, so could benefit from magical leather armor; whereas the [URL='https://a5e.tools/node/1609']A5E Sprite[/URL] has AC 14, it's unarmored with Dexterity 18, so would presumably not be able to wear magical armor. [/QUOTE]
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