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Level Up: Advanced 5th Edition (A5E)
Additional Eldritch Invocations for Pact of the Chain Warlocks
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<blockquote data-quote="Tessarael" data-source="post: 9488755" data-attributes="member: 12909"><p>Some example standard ways to boost a familiar's hit points and armor class are below. I'm not bothering to list those that are only available at high levels.</p><p></p><p>Of those below, I think the best options are Elven Chain, and long duration spells like Aid and Mage Armor. A pity that Warlocks don't get those spells, so you'll need to convince your party members to help. The Rallying Speaker feat is also excellent.</p><p></p><p><strong>Spells:</strong></p><ul> <li data-xf-list-type="ul"><a href="https://a5e.tools/spell/aid" target="_blank">Aid spell</a> increases maximum HP +5 for 8 hours for 3 targets, +5 for each spell slot above 2nd level (Cleric/Herald spell).</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/spell/enhance-ability" target="_blank">Enhance Ability spell</a> (Constitution) grants 2d6 temporary HP, needs concentration up to 1 hour (not a Warlock spell).</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/spell/heroism" target="_blank">Heroism spell</a> gives spellcasting ability modifier temporary HP at the start of each turn, conc. 1 min. (Bard/Herald spell).</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/spell/mage-armor" target="_blank">Mage Armor spell</a> gives 5 temporary HP for each level above 1st, and AC 13 + Dexterity modifier, for 8 hours. (Sorcerer/Wizard spell).<ul> <li data-xf-list-type="ul">Somewhat frustrating that the Armor of Shadows eldritch invocation doesn't give Warlock the spell, to be able to cast it on their familiar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul></li> <li data-xf-list-type="ul"><a href="https://a5e.tools/spell/prayer-healing" target="_blank">Komanov's Fell Prayer of Healing rare spell</a> gives temporary HP equal to the damage healed. (Cleric spell)</li> </ul><p><strong>Class abilities:</strong></p><ul> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/3748" target="_blank">Beast Whisperer</a>: level x proficiency bonus temporary HP, and proficiency bonus AC to a beast of CR ≤ 1/4 (Ranger 3).<ul> <li data-xf-list-type="ul">Interesting for someone with a beast Find Familiar, but seldom for a Warlock.</li> </ul></li> <li data-xf-list-type="ul"><a href="https://a5e.tools/rules/bard" target="_blank">Harmony of Pain battle hymn</a> grants bardic inspiration die temporary HP to a target (Bard level 1).</li> </ul><p><strong>Feats:</strong></p><ul> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/3108" target="_blank">Mystical Talent feat</a>: 2 cantrips + <a href="https://a5e.tools/spell/mage-armor" target="_blank">Mage Armor spell</a> to buff familiar as above</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/3132" target="_blank">Rallying Speaker feat</a>: level + Charisma modifier temporary HP to 6 friendly creatures (including you) within 30' that understand your 10 minute speech. Per LUA5E page 392, this is once per short or long rest. (The A5E wiki incorrectly specifies that is only per long rest.)</li> </ul><p><strong>Magic items:</strong></p><ul> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/809" target="_blank">Amulet of Health</a>, which gives Constitution 19 => +12 HP for an Imp or Quasit.</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/838" target="_blank">Belt of Dwarvenkind</a>, which gives Constitution +2 => +4 HP for an Imp or Quasit.</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/913" target="_blank">Elven Chain</a>, which gives AC 14 + Dexterity modifier (max. 2). Cost 5,000gp. Doesn't require attunement or armor proficiency.</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/998" target="_blank">Ioun Stone of Fortitude</a>, which gives Constitution +2 => +4 HP for an Imp or Quasit.</li> <li data-xf-list-type="ul"><a href="https://a5e.tools/node/1091" target="_blank">Potion of Heroism</a>, +10 temporary HP for 1 hour, and the benefits of the <em><a href="https://a5e.tools/spell/bless" target="_blank">Bless</a></em> spell.</li> </ul><p>Interestingly, the Constitution increase items work best with the PHB 2024 Quasit, which has 10d4 (25) HP and Constitution 10. That version of the Quasit would get +40 HP from the Amulet of Health, which is a really big boost.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9488755, member: 12909"] Some example standard ways to boost a familiar's hit points and armor class are below. I'm not bothering to list those that are only available at high levels. Of those below, I think the best options are Elven Chain, and long duration spells like Aid and Mage Armor. A pity that Warlocks don't get those spells, so you'll need to convince your party members to help. The Rallying Speaker feat is also excellent. [B]Spells:[/B] [LIST] [*][URL='https://a5e.tools/spell/aid']Aid spell[/URL] increases maximum HP +5 for 8 hours for 3 targets, +5 for each spell slot above 2nd level (Cleric/Herald spell). [*][URL='https://a5e.tools/spell/enhance-ability']Enhance Ability spell[/URL] (Constitution) grants 2d6 temporary HP, needs concentration up to 1 hour (not a Warlock spell). [*][URL='https://a5e.tools/spell/heroism']Heroism spell[/URL] gives spellcasting ability modifier temporary HP at the start of each turn, conc. 1 min. (Bard/Herald spell). [*][URL='https://a5e.tools/spell/mage-armor']Mage Armor spell[/URL] gives 5 temporary HP for each level above 1st, and AC 13 + Dexterity modifier, for 8 hours. (Sorcerer/Wizard spell). [LIST] [*]Somewhat frustrating that the Armor of Shadows eldritch invocation doesn't give Warlock the spell, to be able to cast it on their familiar. :) [/LIST] [*][URL='https://a5e.tools/spell/prayer-healing']Komanov's Fell Prayer of Healing rare spell[/URL] gives temporary HP equal to the damage healed. (Cleric spell) [/LIST] [B]Class abilities:[/B] [LIST] [*][URL='https://a5e.tools/node/3748']Beast Whisperer[/URL]: level x proficiency bonus temporary HP, and proficiency bonus AC to a beast of CR ≤ 1/4 (Ranger 3). [LIST] [*]Interesting for someone with a beast Find Familiar, but seldom for a Warlock. [/LIST] [*][URL='https://a5e.tools/rules/bard']Harmony of Pain battle hymn[/URL] grants bardic inspiration die temporary HP to a target (Bard level 1). [/LIST] [B]Feats:[/B] [LIST] [*][URL='https://a5e.tools/node/3108']Mystical Talent feat[/URL]: 2 cantrips + [URL='https://a5e.tools/spell/mage-armor']Mage Armor spell[/URL] to buff familiar as above [*][URL='https://a5e.tools/node/3132']Rallying Speaker feat[/URL]: level + Charisma modifier temporary HP to 6 friendly creatures (including you) within 30' that understand your 10 minute speech. Per LUA5E page 392, this is once per short or long rest. (The A5E wiki incorrectly specifies that is only per long rest.) [/LIST] [B]Magic items:[/B] [LIST] [*][URL='https://a5e.tools/node/809']Amulet of Health[/URL], which gives Constitution 19 => +12 HP for an Imp or Quasit. [*][URL='https://a5e.tools/node/838']Belt of Dwarvenkind[/URL], which gives Constitution +2 => +4 HP for an Imp or Quasit. [*][URL='https://a5e.tools/node/913']Elven Chain[/URL], which gives AC 14 + Dexterity modifier (max. 2). Cost 5,000gp. Doesn't require attunement or armor proficiency. [*][URL='https://a5e.tools/node/998']Ioun Stone of Fortitude[/URL], which gives Constitution +2 => +4 HP for an Imp or Quasit. [*][URL='https://a5e.tools/node/1091']Potion of Heroism[/URL], +10 temporary HP for 1 hour, and the benefits of the [I][URL='https://a5e.tools/spell/bless']Bless[/URL][/I] spell. [/LIST] Interestingly, the Constitution increase items work best with the PHB 2024 Quasit, which has 10d4 (25) HP and Constitution 10. That version of the Quasit would get +40 HP from the Amulet of Health, which is a really big boost. [/QUOTE]
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Additional Eldritch Invocations for Pact of the Chain Warlocks
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