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General Tabletop Discussion
*Dungeons & Dragons
Additional Races! (June 7)
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<blockquote data-quote="Kobold Stew" data-source="post: 6142132" data-attributes="member: 23484"><p>Weird -- the original post seems to have been swallowed. </p><p></p><p>In any case, the addition of new races is long overdue, and we get the quite compelling gnomes and the hurriedly cobbled-together half-elves and half-orcs.</p><p></p><p>The gnomes seem fun, and actually fun to play. </p><p></p><p>* It's an interesting choice to make forest gnomes minor illusionists rather than making them somehow better at illusions than others.</p><p></p><p>* The <em>tinker</em> ability is charming but mechanically limited. </p><p></p><p>* Gnome Cunning seems pretty powerful, potentially</p><p></p><p>I've often felt that half-elves and half-orcs have been under-considered, that there's always been disincentives to play them. The spare descriptions here seem designed to put us off. I mean seriously, they couldn't pull a single paragraph together? Still:</p><p></p><p>* Half-elves are the only medium race with a charisma bonus (other than human). </p><p></p><p>* They seem to be at least trying something by giving the half-orc +2 Str. How overpowering is it? there have been a number of threads talking about the race-to-the-20 in principal abilities; half-orcs can get there more quickly than other races, but how big an advantage is that after the low levels?</p><p></p><p>* Giving half-orcs advantage on Intimidation checks is solid, and means they are at least not actively hampered when trying to intimidate (as is more often the case. </p><p></p><p>* I had hoped that they'd get automatic training or advantage in strength tests to <em>break an object</em> -- </p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6142132, member: 23484"] Weird -- the original post seems to have been swallowed. In any case, the addition of new races is long overdue, and we get the quite compelling gnomes and the hurriedly cobbled-together half-elves and half-orcs. The gnomes seem fun, and actually fun to play. * It's an interesting choice to make forest gnomes minor illusionists rather than making them somehow better at illusions than others. * The [I]tinker[/I] ability is charming but mechanically limited. * Gnome Cunning seems pretty powerful, potentially I've often felt that half-elves and half-orcs have been under-considered, that there's always been disincentives to play them. The spare descriptions here seem designed to put us off. I mean seriously, they couldn't pull a single paragraph together? Still: * Half-elves are the only medium race with a charisma bonus (other than human). * They seem to be at least trying something by giving the half-orc +2 Str. How overpowering is it? there have been a number of threads talking about the race-to-the-20 in principal abilities; half-orcs can get there more quickly than other races, but how big an advantage is that after the low levels? * Giving half-orcs advantage on Intimidation checks is solid, and means they are at least not actively hampered when trying to intimidate (as is more often the case. * I had hoped that they'd get automatic training or advantage in strength tests to [I]break an object[/I] -- What are your thoughts? [/QUOTE]
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