Weird -- the original post seems to have been swallowed.
In any case, the addition of new races is long overdue, and we get the quite compelling gnomes and the hurriedly cobbled-together half-elves and half-orcs.
The gnomes seem fun, and actually fun to play.
* It's an interesting choice to make forest gnomes minor illusionists rather than making them somehow better at illusions than others.
* The tinker ability is charming but mechanically limited.
* Gnome Cunning seems pretty powerful, potentially
I've often felt that half-elves and half-orcs have been under-considered, that there's always been disincentives to play them. The spare descriptions here seem designed to put us off. I mean seriously, they couldn't pull a single paragraph together? Still:
* Half-elves are the only medium race with a charisma bonus (other than human).
* They seem to be at least trying something by giving the half-orc +2 Str. How overpowering is it? there have been a number of threads talking about the race-to-the-20 in principal abilities; half-orcs can get there more quickly than other races, but how big an advantage is that after the low levels?
* Giving half-orcs advantage on Intimidation checks is solid, and means they are at least not actively hampered when trying to intimidate (as is more often the case.
* I had hoped that they'd get automatic training or advantage in strength tests to break an object --
What are your thoughts?