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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="tsadkiel" data-source="post: 6323299" data-attributes="member: 262"><p>I have a theory. (I have many theories, but this is my theory about the new edition of D&D.) I think a part of the disconnect we're seeing this month is that some people are hoping for subtractive modularity ("I don't like X - how do I remove it?") whereas WotC seems to be focusing on additive modularity ("I would really like Y to be in D&D. How can I add it?"). Take character classes, for instance - lots of people hate them, but we are not getting a module to remove them. (As far as I know - certainly haven't heard the developers mention it.) We <strong>are</strong> seeing modules for more character customization, including designing one's own subclasses. </p><p></p><p>And that's why some people are getting frustrated - they're basically speaking a different language from the developers. They're asking, for example, "Will there be a module that gets rid of second wind/martial healing/damage on a miss", and the developers are saying no, because that's not what the modules are designed to do. That <strong>doesn't</strong> mean we won't see a module or five which produce lingering wounds that can't be healed by resting overnight or a good pep talk or humming "Eye of the Tiger", but the modules will achieve that goal by adding to the system rather than merely banning character abilities.</p></blockquote><p></p>
[QUOTE="tsadkiel, post: 6323299, member: 262"] I have a theory. (I have many theories, but this is my theory about the new edition of D&D.) I think a part of the disconnect we're seeing this month is that some people are hoping for subtractive modularity ("I don't like X - how do I remove it?") whereas WotC seems to be focusing on additive modularity ("I would really like Y to be in D&D. How can I add it?"). Take character classes, for instance - lots of people hate them, but we are not getting a module to remove them. (As far as I know - certainly haven't heard the developers mention it.) We [B]are[/B] seeing modules for more character customization, including designing one's own subclasses. And that's why some people are getting frustrated - they're basically speaking a different language from the developers. They're asking, for example, "Will there be a module that gets rid of second wind/martial healing/damage on a miss", and the developers are saying no, because that's not what the modules are designed to do. That [B]doesn't[/B] mean we won't see a module or five which produce lingering wounds that can't be healed by resting overnight or a good pep talk or humming "Eye of the Tiger", but the modules will achieve that goal by adding to the system rather than merely banning character abilities. [/QUOTE]
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