tsadkiel
Legend
I have a theory. (I have many theories, but this is my theory about the new edition of D&D.) I think a part of the disconnect we're seeing this month is that some people are hoping for subtractive modularity ("I don't like X - how do I remove it?") whereas WotC seems to be focusing on additive modularity ("I would really like Y to be in D&D. How can I add it?"). Take character classes, for instance - lots of people hate them, but we are not getting a module to remove them. (As far as I know - certainly haven't heard the developers mention it.) We are seeing modules for more character customization, including designing one's own subclasses.
And that's why some people are getting frustrated - they're basically speaking a different language from the developers. They're asking, for example, "Will there be a module that gets rid of second wind/martial healing/damage on a miss", and the developers are saying no, because that's not what the modules are designed to do. That doesn't mean we won't see a module or five which produce lingering wounds that can't be healed by resting overnight or a good pep talk or humming "Eye of the Tiger", but the modules will achieve that goal by adding to the system rather than merely banning character abilities.
And that's why some people are getting frustrated - they're basically speaking a different language from the developers. They're asking, for example, "Will there be a module that gets rid of second wind/martial healing/damage on a miss", and the developers are saying no, because that's not what the modules are designed to do. That doesn't mean we won't see a module or five which produce lingering wounds that can't be healed by resting overnight or a good pep talk or humming "Eye of the Tiger", but the modules will achieve that goal by adding to the system rather than merely banning character abilities.