And it wasn't just D&D! Companies like Proctor & Gamble had to battle this as well because of their logo- with Church groups claiming that the executives were in league with Satan. Constant rumors circulated about every single rock group - and, of course, the implicit Satanic messages from playing the records backwards. Anything that was out of the mainstream, even a little, was in danger of being tarred by the moral panic. It's crazy in retrospect ... but it's there. I think it's important to acknowledge this, because our hobby rightfully focuses on the Satanic Panic because it was a watershed moment in many ways for D&D- but it was a moral panic that had an outsized impact and did a lot of real damage and hurt people far more than just complaining about renaming devils and demons in 2e.