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General Tabletop Discussion
*Dungeons & Dragons
Additive versus subtractive modularity
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<blockquote data-quote="1of3" data-source="post: 6323351" data-attributes="member: 48555"><p>I think they really tried to make recovery with Hit Dice optional. The only class feature that referenced them in the final playtest, was one power in a Barbarian subclass. It would have been very simple to make the Fighter's Second Wind a way to spend Hit Dice, but they didn't. (Thereby giving us the Contentious Topic of the Week to discuss. Yeah!) They also tried other modes of healing in the playtest. So it seems, they tried to make Hit Dice optional. </p><p></p><p>On the other hand Skills are hard to remove. You can make them dependent on Class, dependent on Background or free, but you cannot get rid off them without changing character progression and Expertise features. Though of course, preselecting a background for each class, like Soldier for Fighter, does in already remove a decision point.</p><p></p><p>They also unified spell slot progressions, so if you'd rather have spell points, you can change them with a simple formula.</p><p></p><p>Those would neither be purely additive nor purley substractive modifications, but you can exchange one way of approaching healing or skills or spell casting with another approach.</p></blockquote><p></p>
[QUOTE="1of3, post: 6323351, member: 48555"] I think they really tried to make recovery with Hit Dice optional. The only class feature that referenced them in the final playtest, was one power in a Barbarian subclass. It would have been very simple to make the Fighter's Second Wind a way to spend Hit Dice, but they didn't. (Thereby giving us the Contentious Topic of the Week to discuss. Yeah!) They also tried other modes of healing in the playtest. So it seems, they tried to make Hit Dice optional. On the other hand Skills are hard to remove. You can make them dependent on Class, dependent on Background or free, but you cannot get rid off them without changing character progression and Expertise features. Though of course, preselecting a background for each class, like Soldier for Fighter, does in already remove a decision point. They also unified spell slot progressions, so if you'd rather have spell points, you can change them with a simple formula. Those would neither be purely additive nor purley substractive modifications, but you can exchange one way of approaching healing or skills or spell casting with another approach. [/QUOTE]
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Additive versus subtractive modularity
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